Does the dog also automatically attack players when one targets with a weapon? The problem with most K9 scripts so far is that sometimes the handler is also attacked when he points a weapon at someone.
I am buying right now either way because this script looks amazing. But just a recommendation, could you make it so the dog triggers if they have drugs in their trunk too? Like with esx_inventoryhud_trunk if they store them in their trunk or glovebox the dog would trigger the same way. Also does the dog trigger if the person is in the vehicle? Like driver seat for example?