Is it possible to protect the jobs on jobgrade? For example mechanics with job grade 1 and higher are allowed to use the menu.
Does it sync with nearby players? So when a mechanic changes the color the customer can see the changes en when he approves the mechanic buys the upgrade?
This folder is where you find the html source files (made in VueJS), if you want to edit the designer or some functionality of the interface, it is necessary to have knowledge of VueJS
Yes, there are news, but we are adding other features that were missing and updating the interface, apart from other projects in progress that we are doing, thatās why the delay
Sorry I didnāt answer, if you think itās an abandoned project and if youāre going to use another system, thatās fine, itās your opinion, but itās not abandoned and there will be many news soon, such as chameleon colors.
You donāt know whatās going on on the other side, I had some problems to solve, I donāt live just making scripts friend.
Support always had, for any issues in the current version.
Okay, I understand, weāve already started updating the script, but itās really slow, thereās the part of the interface that we want to change, add more content, such as chameleon colors, add animation in neons and xenons with control custom, and the other things that are missing though, it takes time, but it will come out.
Sorry for the late updates, I know you need the missing parts of the new GTA:O updates
But I canāt give a specific date for when it will come out.
I have another script in progress along with my Custom Car script, as soon as I finish the first one, Custom Car will have full priority
If everything is correct with the custom rim pack DLC you made, my script detects the amount and shows it in the menu without having to change anything
On my old server, I had a rim pack and it worked fine.
itās me again , for any news about the good project you made
Little Fix here about society remove money ::
function CheckMoney(permission, money)
local idJ = source
local xPlayer = ESX.GetPlayerFromId(idJ)
local permission = xPlayer.job.name
if xPlayer.job.name == permission then
local societyAccount
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_'..permission, function(account)
societyAccount = account
end)
if tonumber(societyAccount.money) < tonumber(money) then
return false
end
societyAccount.removeMoney(tonumber(money))
end
return true
end
just add this in the Server/server.lua
with this , you detect the job from player making the custom on car. and remove it on the right society account.
Hi, thanks for the suggestion, I will definitely use it and about the project, soon version 2.0 will be released, Iām working on it right now, everything is being redone, another designer, functionalities, improvements, itās almost there