[Release] mumble-voip, rp-radio

Added both, started, loaded, but no radio, Lshift +f2 doesnt open anything, just nothing…

image How do I solve this error?

Enable Mic and Voicechat in the GTA5 menu

There is a bug hearing people in great distance. Any update on this?

image Why do I get this and the radio doesn’t work for me?

need onesync

is there a way to set SetPlayerRadioName to their account name or an enterable command to set the players radio name

I would prefer something along these lines i am not a programmer and really hope someone can help
image

1 Like

i have onesync legacy actived :c

From my experience if doesn’t work for me the legacy version removes onesync all together

I use extended 1 final… exports not working
I added the lines to policejob but they don’t have access

how to make the rp-radio as item? please

image Why do I get this and the radio doesn’t work for me? image

can it work in RP server ?

So we are using artifact 2907, but players not on a radio frequency can still hear people talking on the radio. We have callSpeakerEnabled = false and the speakerRange set to 0.1 just in case. Any suggestions?

Works fine mate but only one thing when you drop the Radio as item still you will to able use the radio until you leave the server or server restart

You can fix it simply by making player leave the radio upon dropping item, That’s why u never plug and play scripts without knowing how to adjust to your needs.

@Frazzle I’m using different radio, now I’m trying to do an export of getting player radio channel, hows that?

local getPlayerRadioChannel = exports["mumble-voip"]:GetPlayerRadioChannel(playerName, "radio:channel")

I’m getting errors in-game somehow.

local serverId = GetPlayerServerId(PlayerId())
local radioChannel = exports["mumble-voip"]:GetPlayerRadioChannel(serverId)

Man exports not working
I use extended 1final for my server
I do not have access to the frequencies

So we are using artifact 2907, but players not on a radio frequency can still hear people talking on the radio. We have callSpeakerEnabled = false and the speakerRange set to 0.1 just in case. Any suggestions?

All I get is this and I do not know what to do, can I get some help?
Screenshot_1