For some wierd reason the facial hair, eyebrows, makeup etc. only has one option, any fix for that?
man, sorry but i donât have a mysql file
My server couldnât load it. anyway to fix that?
any chance there is a updated version with more facial hair and eyebrows?
I would love to see that version with working wrist accessories <3 Anyone have it to share?
Am I just dumb or do I not see a sql file on git?
The resource doesnât use MySQL. It saves to a text file. I made a fork that uses MySQL. It saves to the skin
column of the users
table, which by default is on ESX Databases.
Gotcha I saw that after I installed it and played with it. Sorry im new to this and still learning. What is the benefit of having it in MySQL over at text file?
I like to have all my stuff stored in one location. Plus I have daily automated MySQL backups, so it makes restoring a backup more painless.
Okay awesome thank you for the help!
did you figure it out why you get this error? i got the same problem, does anyone know why?
Error running system event handling function for resource clothing: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: server.lua:6: attempt to index a nil value (global âmodelsâ)
stack traceback:
server.lua:6: in upvalue âhandlerâ
citizen:/scripting/lua/scheduler.lua:175: in function citizen:/scripting/lua/scheduler.lua:174
stack traceback:
[C]: in function âerrorâ
citizen:/scripting/lua/scheduler.lua:41: in field âCreateThreadNowâ
citizen:/scripting/lua/scheduler.lua:174: in function citizen:/scripting/lua/scheduler.lua:138
hitch warning: frame time of 217 milliseconds
Sending heartbeat to live-internal.fivem.net:30110
any ideea how to fix it?
Is there any way to take the blips off of the map I dont see it in the config file
Delete the for loop on line 64-72 of config.lua.
Is there a way to remove the users getting a random ped because that just does not work on my server?
You can comment out most of the coding in the server.lua file in order to achieve this. Comment lines 1-21, 27 and also 35-51. This will stop them from receiving a random ped upon login.
Been trying to figure out how to stop removing the players weapon when selecting a PED model. Would you ever implement this into your release.
I canât really implement it in my release considering people use all sorts of weapon shop scripts do it yourself it ainât hard, and this resource is outdated af tbh with ya.
Its a fantastic ped menu selector regardless the age of it so much appreciate that. Also clearing the ped would be linked to the weapon shop script? I would image when changing ped you could just ignore clearing the player.
when you change ped, the ped you had before gets deleted (which has the weapons and stuff) and a new one get created, you just have to make it give the weapons to the player whenever they close the menu