Solved thanks
No, you donât have to.
You want to fix the job, the main problem is vehicle spawning.
Replace function
AddEventHandler('esx_deliveries:startJob:client', function(deliveryType)
with
AddEventHandler('esx_deliveries:startJob:client', function(deliveryType)
local spawned = SpawnDeliveryVehicle(deliveryType)
if spawned then
TriggerEvent("MpGameMessage:send", _U("delivery_start"), _U("delivery_tips"), 3500, 'success')
LoadWorkPlayerSkin(deliveryType)
local ModelHash = GetHashKey("prop_paper_bag_01")
WaitModelLoad(ModelHash)
CreateRoute(deliveryType)
GetNextDeliveryPoint(true)
CurrentType = deliveryType
CurrentStatus = Status.PLAYER_STARTED_DELIVERY
end
end)
And replace
```function SpawnDeliveryVehicle(deliveryType)````
with
function SpawnVehicle(SpawnLocation, deliveryType)
if deliveryType == 'scooter' then
local ModelHash = GetHashKey(Config.Models.scooter)
WaitModelLoad(ModelHash)
-- CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true)
ESX.Game.SpawnVehicle(ModelHash, vector3(SpawnLocation.x, SpawnLocation.y, SpawnLocation.z), SpawnLocation.h, function(spawnedVehicle)
CurrentVehicle = spawnedVehicle
async_Finish_VehicleSpawn(deliveryType)
end)
end
if deliveryType == 'truck' then
local ModelHash = GetHashKey(Config.Models.truck)
WaitModelLoad(ModelHash)
--CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true)
ESX.Game.SpawnVehicle(ModelHash, vector3(SpawnLocation.x, SpawnLocation.y, SpawnLocation.z), SpawnLocation.h, function(spawnedVehicle)
CurrentVehicle = spawnedVehicle
async_Finish_VehicleSpawn(deliveryType)
end)
SetVehicleLivery(CurrentVehicle, 2)
end
if deliveryType == 'van' then
local ModelHash = GetHashKey(Config.Models.van)
WaitModelLoad(ModelHash)
--CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true)
ESX.Game.SpawnVehicle(ModelHash, vector3(SpawnLocation.x, SpawnLocation.y, SpawnLocation.z), SpawnLocation.h, function(spawnedVehicle)
CurrentVehicle = spawnedVehicle
async_Finish_VehicleSpawn(deliveryType)
end)
SetVehicleExtra(CurrentVehicle, 2, false)
SetVehicleLivery(CurrentVehicle, 0)
SetVehicleColours(CurrentVehicle, 0, 0)
end
return CurrentVehicle
end
function SpawnDeliveryVehicle(deliveryType)
local Rnd = GetRandomFromRange(1, #Config.ParkingSpawns)
local SpawnLocation = Config.ParkingSpawns[Rnd]
local max_tries = #Config.ParkingSpawns
while max_tries > -1 do
Rnd = GetRandomFromRange(1, #Config.ParkingSpawns)
SpawnLocation = Config.ParkingSpawns[Rnd]
if ESX.Game.IsSpawnPointClear(vector3(SpawnLocation.x, SpawnLocation.y, SpawnLocation.z), 5.0) then
SpawnVehicle(SpawnLocation, deliveryType)
return true
end
max_tries = max_tries - 1
end
return false
end
function async_Finish_VehicleSpawn(deliveryType)
DecorSetInt(CurrentVehicle, "Delivery.Rental", Config.DecorCode)
SetVehicleOnGroundProperly(CurrentVehicle)
if deliveryType == 'scooter' then
local ModelHash = GetHashKey("prop_med_bag_01")
WaitModelLoad(ModelHash)
local Object = CreateObject(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
AttachEntityToEntity(Object, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "misc_a"), 0.0, -0.55, 0.45, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
table.insert(CurrentVehicleAttachments, Object)
end
if deliveryType == 'van' then
local ModelHash1 = GetHashKey("prop_crate_11e")
local ModelHash2 = GetHashKey("prop_cardbordbox_02a")
WaitModelLoad(ModelHash1)
WaitModelLoad(ModelHash2)
local Object1 = CreateObject(ModelHash1, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
local Object2 = CreateObject(ModelHash1, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
local Object3 = CreateObject(ModelHash2, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
AttachEntityToEntity(Object1, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), 0.25, -1.55, -0.12, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
AttachEntityToEntity(Object2, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), -0.26, -1.55, 0.2, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
AttachEntityToEntity(Object3, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), -0.26, -1.55, -0.12, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
table.insert(CurrentVehicleAttachments, Object1)
table.insert(CurrentVehicleAttachments, Object2)
table.insert(CurrentVehicleAttachments, Object3)
end
end
To fix VAN spawning change config
--van = 's1',
truck = 'mule',
This is enough to fix the job. btw thanks for release, itâs really great.
P.S. You want to finish modification to cancel the fee if vehicle was not able to spawn.
Iâm having the same issue. Can you share the solution?
-- Spawn the scooter, truck or van
function SpawnDeliveryVehicle(deliveryType)
local Rnd = GetRandomFromRange(1, #Config.ParkingSpawns)
local SpawnLocation = Config.ParkingSpawns[Rnd]
if deliveryType == 'scooter' then
local ModelHash = GetHashKey(Config.Models.scooter)
WaitModelLoad(ModelHash)
CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true)
exports["LegacyFuel"]:SetFuel(CurrentVehicle, 100)
end
if deliveryType == 'truck' then
local ModelHash = GetHashKey(Config.Models.truck)
WaitModelLoad(ModelHash)
CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true)
SetVehicleLivery(CurrentVehicle, 2)
exports["LegacyFuel"]:SetFuel(CurrentVehicle, 100)
end
if deliveryType == 'van' then
local ModelHash = GetHashKey(Config.Models.van)
WaitModelLoad(ModelHash)
CurrentVehicle = CreateVehicle(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, SpawnLocation.h, true, true)
SetVehicleExtra(CurrentVehicle, 2, false)
SetVehicleLivery(CurrentVehicle, 0)
SetVehicleColours(CurrentVehicle, 0, 0)
exports["LegacyFuel"]:SetFuel(CurrentVehicle, 100)
end
DecorSetInt(CurrentVehicle, "Delivery.Rental", Config.DecorCode)
SetVehicleOnGroundProperly(CurrentVehicle)
if deliveryType == 'scooter' then
local ModelHash = GetHashKey("prop_med_bag_01")
WaitModelLoad(ModelHash)
local Object = CreateObject(ModelHash, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
AttachEntityToEntity(Object, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "misc_a"), 0.0, -0.55, 0.45, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
table.insert(CurrentVehicleAttachments, Object)
end
if deliveryType == 'van' then
local ModelHash1 = GetHashKey("prop_crate_11e")
local ModelHash2 = GetHashKey("prop_cardbordbox_02a")
WaitModelLoad(ModelHash1)
WaitModelLoad(ModelHash2)
local Object1 = CreateObject(ModelHash1, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
local Object2 = CreateObject(ModelHash1, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
local Object3 = CreateObject(ModelHash2, SpawnLocation.x, SpawnLocation.y, SpawnLocation.z, true, false, false)
AttachEntityToEntity(Object1, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), 0.25, -1.55, -0.12, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
AttachEntityToEntity(Object2, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), -0.26, -1.55, 0.2, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
AttachEntityToEntity(Object3, CurrentVehicle, GetEntityBoneIndexByName(CurrentVehicle, "chassic"), -0.26, -1.55, -0.12, 0.0, 0.0, 0.0, true, true, false, true, 0, true)
table.insert(CurrentVehicleAttachments, Object1)
table.insert(CurrentVehicleAttachments, Object2)
table.insert(CurrentVehicleAttachments, Object3)
end
end
Main. Lua Replace from line 451
Itâs for Legacy Fuel Btw if itâs for ESX Native let me know i can take a look
Works perfectly, thank you very much. Do you think itâs possible to require a player to have driver licenses to work there?
Yeah a check can be add.
We keep it that way because it creates an illegal situation for the cops to govern.
Hello everyone. I have some trouble - my van doesnât open the back doors when I take goods
This is normal?
how do I change womenâs clothing? I change in the config and nothing changes, I registered the place of womenâs clothing for men and still dresses in womenâs clothing
Thank you for this script! i like it⌠and refuse to work with dll
Hey, did you manage to find a fix for this issue?
This is an awesome plugin! Welldone m8.
I think i have found a bug though.
my case: Im testing the scooter one, and when i arrive at my destination (on scooter) and the circle says: press e to collect your package i pressed to quick on E to collect, before i was completely off the scooter.
Now the option to grab (press E) is gone, but keeps saying that i have to pick my stuff from the scooter.
Maybe something you can look into.
Thanks
Hi,how can I make it for an activity?I mean I donât want to use it as a job in the job center,rather I would like to use it as a hobby.Thank you in advance!
How could you make the money go to a society and not to the employee?
ty in advence
Hello how you hide blip so only person who do this job sees it?
Hey, the vehicle isnât spawning when I paying a deposit. Can you help me resolve this issue? I would be thankful for any help.
How to change the position of the marker at the back of the vehicle?
I have a larger âvanâ so the marker at the back is now in the vehicle and needs to come outside
I managed to move the probs to the back but changing the Y scale of the TrunkPos.y the blip goes al over the vehicle to the left and another time to the right.
Hi I put this script in and its amazing but a day after putting it in the van one no longer spawns the van so the scooter and mule is fine but the van doesnât spawn or start the mission.
I have resolved this issue but is there any way to make the text on screen smaller?
Hi I can use this job without jobcenter ?