yeh so roxwood does have its own traffic i would assume they handle LS traffic too however i dont see anything indicating LS traffic
I’m having this same issue with Roxwood; I can’t seem to find which files are for the traffic paths. I’m starting a Roxwood-only server and can’t have NPCs driving off the bridges into the water.
I don’t know what roxwood modifies because I don’t have access to it, so I can’t help you, maybe somebody else has a fix.
If the roxwood files come with any Traffic.xml , .ymap’s or .ybn (Which will most likely be locked but contains traffic nodes which you would be able to remove Via CW aka code walker)
Other than that it’s most likely behind a protection by the creators of RoxWood.
For me it crashes whenever i load in. is there any dependecies i might be missing
crash
[Window Title]
Error GTA5_b3258.exe!sub_14093416C (0x33)
[Main Instruction]
GTA5_b3258.exe!sub_14093416C (0x33)
[Content]
An error at GTA5_b3258.exe!sub_14093416C (0x33) caused FiveM to stop working. A crash report is being uploaded to the FiveM developers.
Legacy crash hash: high-sad-wolfram
Stack trace:
GTA5_b3258.exe!sub_14093416C (0x33)
GTA5_b3258.exe!sub_14166A0F8 (0x296)
extra-natives-five.dll!ConstructEntity (0x2f) (GamePrimitives_MapData.cpp:169)
GTA5_b3258.exe!sub_14166BE50 (0x180)
GTA5_b3258.exe!sub_140938C58 (0x48)
extra-natives-five.dll!MapDataContents_Create (0x12) (GamePrimitives_MapData.cpp:226)
GTA5_b3258.exe!sub_14166C5B8 (0xfb)
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[Expanded Information]
Crash signature: GTA5_b3258.exe+93419F
Report ID: si-c47a851a1c0e488e9d3eaa4297bbc7d0
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Might be some other resource conflicting. This crash hash seems to be linked to MLOs, so maybe check that?