[Release] LiveMap

having an issue with blips, the work works and shows the player but no blips,
ive type int he chat box

webpage - http://essexroleplayconstabulary.co.uk/index.php?server=Essex+Patrol+Server

no blips
can someone point me in the correct direction plz.
cheers

image

I took the images from the download, placed them in images/map and all I see is this!


Can someone please assist me with getting this to work?
Also my blip while I am in-game is just a white square

Try to reinstall the map portion again, as for the white square do you have a pic?

Got the map to work, here is the white squarelivemap%20pos
With the map on it is hard to see it as it blends in

Odd are you running debug mode?

Negative, the Debug mode is set to 0 in my server config

Are you in a vehicle or on foot?

1 Like

In that pic i am on foot, When I am in a vehicle the blip shows properly

1 Like

Try seeing if you have the blue pin in the image folder it seems like it’s not there

PLEASE HELP!
My webserver is up and running and when i launch my fivem server i get the comands in the server.cmd like i should. except my webserver can no talk to my fivem server…???
my server config looks like this
image

when the server loads it looks like this

i am lost!

My web server is
https://cs-doj-rp.000webhostapp.com/map/live_map/

Any chance you’ll be releasing 3.0?

Sent you a PM. You haven’t configured the interface properly.

Yup. It’s still being worked on. It’s not currently in a state that I would describe as ready for everyone to use. I do have it on the develop branch on Github. But, there’s currently no documentation or anything on how to set it up.

Did version 2.2.11 and 2.2.12 stop working? For some reason it won’t pull up anything or does it only cover til a certain artifact?

Make it blips.json not server/blips.json

Anyone else have an issue with 2.11 not working anymore, it just shows a blank screen

v3 of the interface is finally here!

So. Done a lot of changes to the interface, the most notable one is that the interface no longer uses Google Maps but, it uses LeafletJS. Oh, and the ability to use GTA’s minimap files… Didn’t know that was a requirement. Now that I’ve got the interface somewhere stable, I’ll focus on the resource itself.

Sorry for the long waiting time, been a little bit busy.

I really can’t be bothered typing out a full change log so, if you’re interested here’s a link.

4 Likes

3.2 seems to fix quite a bit, a waiting the fine tune changes on the resource itself, as always awesome release

Now, i’m assuming this is an issue with something i’ve done to it but I have no idea what I may have done. Haven’t changed the code for the livemap as far as I remember, just got events that shouldn’t be triggering right now, but i’m getting this error spammed in the console so much. Honestly seems every tick…

InvokeNative: execution failed: Argument at index 1 was null.
Error running system event handling function for resource live_map: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: Execution of native 000000002f7a49e6 in script host failed.
stack traceback:
        [C]: in upvalue '_in'
        citizen:/scripting/lua/natives_server.lua:436: in function 'TriggerClientEventInternal'
        (...tail calls...)
        server/blips_server.lua:95: in upvalue 'handler'
        citizen:/scripting/lua/scheduler.lua:219: in function <citizen:/scripting/lua/scheduler.lua:218>
stack traceback:
        [C]: in function 'error'
        citizen:/scripting/lua/scheduler.lua:41: in field 'CreateThreadNow'
        citizen:/scripting/lua/scheduler.lua:218: in function <citizen:/scripting/lua/scheduler.lua:182>

Edit: Seems to trigger when people Alt+F4 but also in other circumstances I can’t figure out

Awesome release!

But I am not getting the correct position (see video below) on the LiveMap interface.
Is this a known bug / error?
https://screenpresso.com/=faTjg

Loving the new interface!

Is there any way of getting it work work over SSL or is that still a no go?