Hopefully soon. I just started back at school so don’t have all the time atm. No time schedule on it. I’ll most likely update for a couple new commands before moving to HTML.
Change Log - 1.1
- Added /sinfo
- Renamed Images to right order
- Cleaned up some code
Soon
- /pinfo - Player info that will display ping, session playtime, server uptime, etc.
- All wording through HTML and not Pictures.
/Sinfo? [20 characters]
server info. In the OP there is a screen shot
Sweet thank you so much for this
Change Log - 1.2
- Fixed conflict with Simple Disclaimer
no problem. If you need anything let me know.
Looks Nice. Good work. Have a snail
Just an update I recently started the HTML side of the script so hopefully I will finish soon. There is not time / date of the new update. I will be testing this extensively on different PC’s and monitor sizes.
I’m at school so has very limited time to work on this. If anyone has a modified version they have already made through it on the GitHub as a new fork.
Thanks heaps I changed the /sinfo to /admincmds, which has the admin commands.
Are you still working on the html version / update? photoshop is a pain. When are you releasing it??? I really want it???
That’s pretty cool I did a simular thing with the admin window.
I’m working on the html update slowly, its being a pain with positioning the text per screen res. Its getting there thjough.
Also no need for the multiple question marks and begging.
ok, thank you. can’t wait…
I added this to client.lua to get the help page to display on spawn but it doesn’t show on spawn?
AddEventHandler('onClientMapStart', function()
Citizen.CreateThread(function()
local display = true
local startTime = GetGameTimer()
local delay = 60000 -- ms
TriggerEvent('help:display', true)
while display do
Citizen.Wait(1)
if (GetTimeDifference(GetGameTimer(), startTime) > delay) then
display = false
TriggerEvent('help:display', false)
end
if (IsControlJustPressed(1, 51)) then
display = false
TriggerEvent('help:display', false)
end
end
end)
end)
It does show if I type /help but just not on spawn
(Thank you for this great release by the way )
What you want is this trigger
AddEventHandler('playerSpawned', function(spawn)
TriggerServerEvent('myResource:playerSpawn', spawn.x, spawn.y, spawn.z)
end)
yes use what Christopher said.
It was re written a lot from the resource it was, the original script is Simple Disclaimer so feel free to download that.
if you have any other questions feel free to ask.
I feel really thick lol but I just can’t figure out how to get that event handler to work? I’ve been looking at scripts that use the spawn event but just can’t get my head around it
As I said above it was re written heavily. The html and CSS files has vaules in them for the spawn events which are no longer there.
Try simple disclaimer for the spawn.
no problem, thank you for your help
i cant wait for the html version of this. i want to use this resource so bad but i dont have photoshop nor photoshop skills
Yes. I’m slowly working on it. Its been a pain so far but I will get there…