A quick update just synced peds for all players please download the latest version
Thank you Cpt NoHand for reporting this issue
any info on map fix yet? love the script but that makes it a bit gamebreaking as coming back from north yankton you have no map.
3 Likes
Frozics
45
QBCore - not sure what all this means but it isnt working for me.
1 Like
Your way to Trigger GetObject is different check how it does in your server else you can DM Me if you don’t know how
1 Like
Hi how to check because I have the same problem
2 Likes
Check how it is done on other scripts that currently runs on your server
2 Likes
I assume that you use the older version so here’s what you should do if you haven’t figured that out till now :
Go inside client.lua and at the top add
QBCore = nil
then
get rid of the exports from line 5. Then add this just below line 10 after the Thread is being created
while QBCore == nil do
TriggerEvent(‘QBCore:GetObject’, function(obj)
QBCore = obj
end)
Wait(0)
end
Now go inside server.lua :
Get rid of exports and use this instead :
QBCore = nil
TriggerEvent(‘QBCore:GetObject’, function(obj)
QBCore = obj
end)
2 Likes
im having the same issue with esx 1.1, no errors and tried to put the new 1.1 version u did and still cant get the start In the lift
hasidu
55
hi i having this problem how can i fix it ?
1 Like
Hey man, I was wondering what is the taxation system you use on the preview. 
1 Like
old esx 1.1 where it is count/limit only.
ESX - How to make it so u get dirty money out of the trolleys?
1 Like
TlYPN
62
what notification system is that? looks clean!