Thank you!
A quick update just synced peds for all players please download the latest version Thank you Cpt NoHand for reporting this issue
any info on map fix yet? love the script but that makes it a bit gamebreaking as coming back from north yankton you have no map.
Your way to Trigger GetObject is different check how it does in your server else you can DM Me if you donât know how
Hi how to check because I have the same problem
Check how it is done on other scripts that currently runs on your server
I assume that you use the older version so hereâs what you should do if you havenât figured that out till now :
Go inside client.lua and at the top add
QBCore = nil
then
get rid of the exports from line 5. Then add this just below line 10 after the Thread is being created
while QBCore == nil do
TriggerEvent(âQBCore:GetObjectâ, function(obj)
QBCore = obj
end)
Wait(0)
end
Now go inside server.lua :
Get rid of exports and use this instead :
QBCore = nil
TriggerEvent(âQBCore:GetObjectâ, function(obj)
QBCore = obj
end)
Where should I write it?
I did it thanks
Glad to hear that!
im having the same issue with esx 1.1, no errors and tried to put the new 1.1 version u did and still cant get the start In the lift
Hey man, I was wondering what is the taxation system you use on the preview.
good bro goood
old esx 1.1 where it is count/limit only.
any fix ?
ESX - How to make it so u get dirty money out of the trolleys?
what notification system is that? looks clean!