Are you getting any errors in the server console or the client?
not that I could see which was the weird part of it.
I am having the same issue and I think sinceESX_VehicleShop uses xPlayer.identifier for owned vehicles instead of steamID that is where the Not Owned issue is happening?
Video doesnāt work. Can you post the link to it?
Made a new link and updated the post!
Hello,
Is there a way that the damages gets saved when you store a car ?
Thx
It does save! Just not visually.
Thx for the quick response !
Your script is amazing ! GG
Hi again Tinus,
Quick question : Would it be something possible to sell a garage ? Exemple⦠a player has 5 cars. 2 garages, 1 2places and 1 4 places⦠but he wants all his cars in a 6 place⦠so he buys a 6 and sells the 2 other garages for half the price (or a custom price) he bought it ?. Thx and have a good day 
Yeah i was already working and thinking about this. I will probably release/update it once finished!
Update
I have added some requested features like:
- Made vehicles not spawn when door is blocked.
- Option to sell garages.
- Notification color fixed.
Download
Check original post.
Works really great with the new features 
Is there a way you to make the free garage Non-Sell(able) ? 
Like āYou canāt sell this garage, was given freeāā¦
Thx for the good work ! Really appriciate it !
Yeah i wasnt thinking about that when adding the feature. But i already changed it 3 hours ago!
Me again 
I might be asking too much things xd⦠Would it be possible to add Jobs/factions garages ?
Like police garage/impound, gangs, ect
Chopper garages xd
So Im using esx_advancedvehicleshop, every car i buy from it turns up saying it is not owned by me? where would the code be to set where it fetches that info? the vehicleshop saves cars with owner column and steamid/charid (kashacters multicharacter)
In the Server Script under the event esx_garaging:GetVehicles you will find the query used for getting the players vehicles!
I see where it does this, but from the bit i understand, this pulls steam:xxxxxxxx for owner of car, what if using multicharacter where it also uses char#:xxxxx would it be possible to have multi string check?
I am having an issue were is says this is not your vehicle can you help?
did you get a fix for this?
This has to do with the way your vehicles are stored. You can edit the GetVehicles() function inside the Server/Main.lua script.