“And when the aircraft corpse despawns: congratulations, you softlocked the addon.”
Never noticed or had that before, even after many hours of playtesting and gameplay. Could you give me an example.
As far as your other comments, out of the box , this resource and missions are NOT intended to be played exactly like regular GTAO missions (this is why its default game mode is called Crackdown). Hence the (optional but necessary) player buffs like higher heath, super jump and super swim/run, health regen etc… and the weapon loadout you get is more than enough to take on missions, even with 1 player if you play enough. The Crackdown game mode gameplay has been balanced this way, and the players need to discern if it is worth holding back (to regen or snipe ) and play defensively or going right in at any moment. This is meant to be a NEW experience, not a recreation of GTAO.
Its deliberately meant to be something different, than what you expected (sounds like). For example the Lost MC models added to the mission are merely mercenaries in the missions, there is no lore there with them as they fight with other mercenary looking models. All this is deliberately VERY customizable to make the resource more like normal GTA missions and even R.P. missions…Its been used and tested for this as well, which is really where the power of the resource comes from, its customizability.
railguns can be a pain in the ass now doubt, but only spawn on juggernauts, which are considered “Boss” level. Same with Up-N-Atomizers only spawn with Aliens (essentially “Boss” level as well), virtually always. Its hard to get back up if it is just you against an enemy blasting you with one until you are dead, this is more a problem with the railgun since it can shoot at range.
EDIT: Yeah, you are expecting something exactly like GTAO, which this is not meant to be with the default game mode. Its a similar but overall different playstyle, GTA mixed with Crackdown game and HALO. As far as miniguns hitting you from sniper rifle ranges, that is impossible. Each gun has a native range in GTA5, and the minigun does not have the range of a sniper rifle.
As far as plane icons etc… doesnt make sense since the blips are there to show where peds are, as well as giving vertical Z information. In assassination missions target ped blips need to be seen, which when in a vehicle would typically overwrite the vehicle icon anyway. Its very easy to distinguish between planes, helis, vehicles and walking peds just based on how they move. Also the player gets stacked with all kinds of weapons, to deal with them.
With the despawning plane yeah like I said let me know how that happens, since any mission vehicle is set as one, and will only despawn at the end of the mission, where it is carefully removed.
Also feel free to edit and use the resource for your liking, thats why it is on github