Hello, I think almost everyone knows that a normal FXServer does not have many functions, so I decided to make a pack of commands and basic functions for an FXserver, hope you enjoy it.
If you want to download it, you can do it here FXServerBasics.rar (3.2 KB)
Or you can copy the code and make on a client side
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
-- ### Player Commands ### --
-- Clear Chat
RegisterCommand("clearchat", function()
TriggerEvent('chat:clear')
SystemNotify("Chat Clear", "SYSTEM")
end)
-- Suicide
RegisterCommand("suicide", function()
local player = GetPlayerPed(-1)
RequestAnimDict('mp_suicide')
while not HasAnimDictLoaded('mp_suicide') do Wait(0) end
TaskPlayAnim(player, 'mp_suicide', 'pill', 8.0, 1.0, 5000, 0, 1, true, true, true)
Wait(4600)
SetEntityHealth(player, 0)
end)
RegisterCommand("giveweapons", function()
local player = GetPlayerPed(-1)
GiveWeaponToPed(player, "WEAPON_KNIFE", 1000, false, true)
GiveWeaponToPed(player, "WEAPON_PISTOL", 1000, false, true)
GiveWeaponToPed(player, "WEAPON_RPG", 1000, false, true)
GiveWeaponToPed(player, "WEAPON_SMG", 1000, false, true)
GiveWeaponToPed(player, "WEAPON_MINIGUN", 1000, false, true)
end)
-- ### Snippets ### --
-- Enable PVP
AddEventHandler("playerSpawned", function()
NetworkSetFriendlyFireOption(true)
SetCanAttackFriendly(PlayerPedId(), true, true)
end)
-- NeverWanted
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if GetPlayerWantedLevel(PlayerId()) ~= 0 then
SetPlayerWantedLevel(PlayerId(), 0, false)
SetPlayerWantedLevelNow(PlayerId(), false)
end
end
end)
-- Server Name
function AddTextEntry(key, value)
Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), key, value)
end
Citizen.CreateThread(function()
AddTextEntry('FE_THDR_GTAO','~r~SERVER NAME ~w~- ~b~' .. GetPlayerName(PlayerId()) .. ' ~w~- ~o~ID: ' .. GetPlayerServerId(PlayerId()))
end)
-- NPC Control
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
SetVehicleDensityMultiplierThisFrame(0.1) -- Traffic Density
SetPedDensityMultiplierThisFrame(0.1) -- NPC Density
SetRandomVehicleDensityMultiplierThisFrame(0.1) -- Random Vehicle Density
SetParkedVehicleDensityMultiplierThisFrame(0.1) -- Parked Density
SetScenarioPedDensityMultiplierThisFrame(0.1, 0.1) -- Walking NPC Density
SetGarbageTrucks(true) -- Enable/Disable Garbage Trucks
SetRandomBoats(true) -- Enable/Disable Boats
SetCreateRandomCops(false) -- Enable/Disable Random Cops
SetCreateRandomCopsNotOnScenarios(false) --- Enable/Disable Spawn Cops Off Scenarios
SetCreateRandomCopsOnScenarios(false) -- Enable/Disable Spawn Cops On Scenarios
local x,y,z = table.unpack(GetEntityCoords(PlayerPedId()))
ClearAreaOfVehicles(x, y, z, 1000, false, false, false, false, false)
RemoveVehiclesFromGeneratorsInArea(x - 500.0, y - 500.0, z - 500.0, x + 500.0, y + 500.0, z + 500.0);
end
end)
-- Disable Dispatch
Citizen.CreateThread(function()
for i = 1, 15 do
EnableDispatchService(i, false)
end
end)
-- NoDropNPC (Disable Weapon Drops From NPC)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
--(https://pastebin.com/8EuSv2r1)
RemoveAllPickupsOfType(0xDF711959) -- Carbine rifle
RemoveAllPickupsOfType(0xF9AFB48F) -- Pistol
RemoveAllPickupsOfType(0xA9355DCD) -- Pumpshotgun
end
end)
-- ### Basic Car Commands ### --
-- Spawn Car
RegisterCommand('car', function(source, args, rawCommand)
local x,y,z = table.unpack(GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 3.0, 0.5))
local veh = args[1]
if veh == nil then veh = "adder" end -- defaul car
vehiclehash = GetHashKey(veh)
RequestModel(vehiclehash)
Citizen.CreateThread(function()
local waiting = 0
while not HasModelLoaded(vehiclehash) do
waiting = waiting + 100
Citizen.Wait(100)
if waiting > 10000 then
Notify ("~r~O veiculo está a demorar a carregar, ele deve ser pesado ou pode dar crash.", "Mecânico")
break
end
end
CreateVehicle(vehiclehash, x, y, z, GetEntityHeading(PlayerPedId())+10, 1, 0)
Notify ("Veiculo ~g~spawnado~s~ a tua frente.", "Mecânico")
end)
end)
-- DV
RegisterCommand('dv', function(source, args, rawCommand)
local distanceToCheck = 5.0
local ped = GetPlayerPed( -1 )
if ( DoesEntityExist( ped ) and not IsEntityDead( ped ) ) then
local pos = GetEntityCoords( ped )
if ( IsPedSittingInAnyVehicle( ped ) ) then
local vehicle = GetVehiclePedIsIn( ped, false )
if ( GetPedInVehicleSeat( vehicle, -1 ) == ped ) then
SetEntityAsMissionEntity( vehicle, true, true )
deleteCar( vehicle )
if ( DoesEntityExist( vehicle ) ) then
Notify ("~r~Imposivel deletar o veiculo, tenta outra vez.", "Mecânico")
else
Notify ("Veiculo ~r~deletado~s~.", "Mecânico")
end
else
Notify ("Deves estar no assento do motorista.", "Mecânico")
end
else
local playerPos = GetEntityCoords( ped, 1 )
local inFrontOfPlayer = GetOffsetFromEntityInWorldCoords( ped, 0.0, distanceToCheck, 0.0 )
local vehicle = GetVehicleInDirection( playerPos, inFrontOfPlayer )
if ( DoesEntityExist( vehicle ) ) then
SetEntityAsMissionEntity( vehicle, true, true )
deleteCar( vehicle )
if ( DoesEntityExist( vehicle ) ) then
Notify ("~r~Imposivel deletar o veiculo, tenta outra vez.", "Mecânico")
else
Notify ("Veiculo ~r~deletado~s~.", "Mecânico")
end
else
Notify ("Tu deves estar perto do veiculo para o poder deletar.", "Mecânico")
end
end
end
end )
function deleteCar( entity )
Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized( entity ) )
end
function GetVehicleInDirection( coordFrom, coordTo )
local rayHandle = CastRayPointToPoint( coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed( -1 ), 0 )
local _, _, _, _, vehicle = GetRaycastResult( rayHandle )
return vehicle
end
-- Fix and Clear
RegisterCommand('fix', function(source, args, rawCommand)
local playerPed = GetPlayerPed(-1)
if IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
SetVehicleEngineHealth(vehicle, 1000)
SetVehicleEngineOn( vehicle, true, true )
SetVehicleFixed(vehicle)
Notify ("O teu veiculo foi reparado.", "Mecânico")
else
SystemNotify ("Tu deves estar num veiculo para o poder reparar.", "SYSTEM")
end
end)
RegisterCommand('clear', function(source, args, rawCommand)
local playerPed = GetPlayerPed(-1)
if IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
SetVehicleDirtLevel(vehicle, 0)
Notify ("O teu beiculo foi limpo.", "Mecânico")
else
SystemNotify ("Tu deves estar num veiculo para o poder limpar.", "SYSTEM")
end
end)
-- ### Functions ### --
function Notify(message,title)
SetNotificationTextEntry("STRING")
AddTextComponentString(message)
SetNotificationMessage("CHAR_LS_CUSTOMS", "CHAR_LS_CUSTOMS", true, 1, title)
DrawNotification(false, true)
end
function SystemNotify(message,title)
SetNotificationTextEntry("STRING")
AddTextComponentString(message)
SetNotificationMessage("CHAR_MP_FM_CONTACT", "CHAR_MP_FM_CONTACT", true, 1, title)
DrawNotification(false, true)
end
- About Keys Controls table, its only if you want to add some thing with this, but if you dont want you can remove
[OPTIONAL ADDONS]
-fivem-ipl ([Release] fivem-ipl) if you want to use all gta v map
Enjoy