Please let me know about the result! Everything runs fine on my machine. Which version did you update from? There were a few patches which required a new config.
What do you mean by this? 10 actual fires (spawner in-game) or 10 scenarios? There is a hardware limitation set by the game which causes particles to disappear or appear improperly when around too many particle sources (flames). If the “scenarios” (as I call them in the docs) are what you mean (and you’re unable to create more than 10 scenarios), I’ll need to have a look at it.
This is intentional, as the tools contained with the
/firedispatch command were intended to only be used by administrators. I didn’t think of this problem when implementing custom dispatch messages… As of now you can overcome this issue by allowing
command.firedispatch permission to the desired player(s).