[Release] Fire Script [OneSync]

i cant seem to get the random fires working. everything else works.

would be amzing, if you could add the possiblity for qb jobs aswell

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Hi!

I have that on my to-do list. Unfortunately I currently don’t have enough time to do any of the requested stuff.

As for your problem, if you’re still struggling getting the spawner to work by weekend, hit me a DM, I’ll help you.

Any chance of adding PPE gear to protect the fire fighters from burning alive?

This would be a huge help. I am planning on adding 100+ scenarios (Currently have 20+) and so this would be massive.
Something like:

Scenario ID
No. Of Flames
Dispatch Text

All floating over the position of the Scenario coords.

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Not as a part of this script, sorry! :sweat_smile:

It could probably be achieved with this native though:

Okay, thank you!

i also got the chat message and am really confussed

Do you have to make scenarios first for random fires to work? I enabled random fires but seems to never start on their own, i have to run the command

Yes, the fires don’t get generated automatically so you have to define a bunch of scenarios first.

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Hey,

At the moment our server is having a hard time figuring out the whitelist, is there a way we can whitelist outside of game for the fire dispatch, this may be a stupid question so sorry if it is.

We’re currently running QBus so wondering if there’s a way to tie it to a job, I did see something in there for jobs but it labels ESX and doesn’t work with our QB job.

Thank you for your help in advance.

Your best bet @LegacyNetworks is to go into the code and change the ESX functions to their QBus equivalent, that should allow you to tie it to your QBus job.

There’s a pull request claiming QB core compatibility. It hasn’t been oficially tested though yet :slight_smile:

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Wanted to whitelist people through the .json instead of having to do it in game all the time, how would I do that?

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This makes me wanna cry as a volunteer firefighter i can actually do Fire in-game.

Upvoted

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Hi there!

To do that, edit the whitelist.json file. It contains a JSON array where the key is always the user’s identifier (for example mine is steam:110000111cc4ff0) and the value is true.

Example:

{
  "steam:110000111cc4ff0":true,
  "steam:<etc>":true
}

Hope this helps :slight_smile:

i cant seem to get this working for my vMenu server could some one maybe send me a picor something of thier config set up and so on or just help out in any kind of way ?

i have a quick question where is the one sync is it the github link? and if so how do i enable it

am i the only one that have a problem with the script not loading in for some players on onesync legacy?

Hi there :slight_smile:

At the moment, OneSync should not be a requirement to run the script. If you have any troubles getting it to work, let us know. Download the script via GitHub.

Hi to you, too :wave:

What do you mean? Could you describe in more detail?