i cant seem to get the random fires working. everything else works.
would be amzing, if you could add the possiblity for qb jobs aswell
i cant seem to get the random fires working. everything else works.
would be amzing, if you could add the possiblity for qb jobs aswell
Hi!
I have that on my to-do list. Unfortunately I currently don’t have enough time to do any of the requested stuff.
As for your problem, if you’re still struggling getting the spawner to work by weekend, hit me a DM, I’ll help you.
Any chance of adding PPE gear to protect the fire fighters from burning alive?
This would be a huge help. I am planning on adding 100+ scenarios (Currently have 20+) and so this would be massive.
Something like:
Scenario ID
No. Of Flames
Dispatch Text
All floating over the position of the Scenario coords.
Not as a part of this script, sorry! 
It could probably be achieved with this native though:
Okay, thank you!
i also got the chat message and am really confussed
Do you have to make scenarios first for random fires to work? I enabled random fires but seems to never start on their own, i have to run the command
Yes, the fires don’t get generated automatically so you have to define a bunch of scenarios first.
Hey,
At the moment our server is having a hard time figuring out the whitelist, is there a way we can whitelist outside of game for the fire dispatch, this may be a stupid question so sorry if it is.
We’re currently running QBus so wondering if there’s a way to tie it to a job, I did see something in there for jobs but it labels ESX and doesn’t work with our QB job.
Thank you for your help in advance.
Your best bet @LegacyNetworks is to go into the code and change the ESX functions to their QBus equivalent, that should allow you to tie it to your QBus job.
There’s a pull request claiming QB core compatibility. It hasn’t been oficially tested though yet 
Wanted to whitelist people through the .json instead of having to do it in game all the time, how would I do that?
This makes me wanna cry as a volunteer firefighter i can actually do Fire in-game.
Upvoted
Hi there!
To do that, edit the whitelist.json file. It contains a JSON array where the key is always the user’s identifier (for example mine is steam:110000111cc4ff0) and the value is true.
Example:
{
"steam:110000111cc4ff0":true,
"steam:<etc>":true
}
Hope this helps 
i cant seem to get this working for my vMenu server could some one maybe send me a picor something of thier config set up and so on or just help out in any kind of way ?
i have a quick question where is the one sync is it the github link? and if so how do i enable it
am i the only one that have a problem with the script not loading in for some players on onesync legacy?
Hi there 
At the moment, OneSync should not be a requirement to run the script. If you have any troubles getting it to work, let us know. Download the script via GitHub.
Hi to you, too 
What do you mean? Could you describe in more detail?