Fun little script that will add 7 extra NPC Sheriff officers to patrol the area. The will respond to shots fired and if someone is shooting at you, they will shoot them. These guys/gals don’t arrest.
They will chase you all over to get so don’t be surprised.
Just created a Pull request to make this script standalone. Till (if it will be merged) its merged you could use my Fork. It will work without any framework
I assume you are using my Version. Could it be that you have any Scripts that prevent the spawn of npcs?
Withouth any other scripts on my Server it looks like that
(in the video its still name esx but its my version without the esx)
If you are using an add on map for the Sandy office, make sure there isn’t a script that removes the NPCs. I was using one the removed them and I had to disable it
sheriffs are blacklisted by default with qbcore. either change the ped or remove the ‘true’ tag for blacklisted sheriff peds in >> resources/[qb]/qb-smallresources/config.lua
I tried the standalone edition created by the communtiy.
And yes its work very fine !!
At least, Sherrif never forgets you ! I drove into LS and a few min laters i saw this : (two sheriff cars)
I’m currently on vacation and don’t have access on my PC. When I am home again I can look into it and create a config. With that u could change the position by yourself
Just checked the original script, there was never a check where the NPC is allowed to drive. I will look into it too when I’m home and have access to my computer