Maps do not use the navmesh to draw the GPS lines this is managed by path nodes, I have spent many hours and created many custom paths to use with custom islands and maps, all working fine.
I do not want to draw over the default tiles at all, as I mentioned I only did this to remove the lines between the tiles so not a requirement.
Whether the tiles are being drawn over or not is irrelevant as the GPS does not work on any of the added tiles no matter if they are drawn over the existing or located outside the default map tiles.
I just wonder what use map tiles are if GPS/Nav is impossible as its a major feature that most will require on any map tile.
They are useful because even if navigation doesnât work, you can still see the layout of the map, streets, terrain, etc. It also looks nicer than having nothing. Anyway, I am working on a second, improved version that tackles this and some other issues.
No problem at all. If you need a custom node file for testing happy to provide.
They are useful because even if navigation doesnât work, you can still see the layout of the map, streets, terrain, etc. It also looks nicer than having nothing. Anyway, I am working on a second, improved version that tackles this and some other issues.
Yes a good point, I just canât handle the lack of working GPS
Thatâs great news I will be interested to see how you overcome the tile/gps line draw order
I got it sorted a while back, sorry for the late response, it was more so having to move where the image placement itself rather than anything in the config, but its perfect now! Thankyou!