Hello, I added the microphone to be as default, it’s working but i have this weird issue, do you have any ideas? I was wondering too if there was a way with the original position of the hud and without move anything to reduce the space between each circle
Very well done!
Is there anyway to save the changes you make?
Current implementation doesn’t save the changes.
It would probably be easy to save it to the SQL but the best approach would be to save it to the players localstorage.
How could I make it where the mini map only open when in a car and how do i fix the map being enlaraged
Sheeesh, like it.
Can you add hunger and thirst qbus please?
Thank you for sharing!
Do you have plans to support .json or sql personal preference storage?
Where does the customization per-person save? and would you be able to add the ability for people to “scale” their hud size?
how to change control key ? I not found, i need change for f10
Is the switch checked as default?
Check if player is in vehicle. if IsPlayerInAVehicle then code
I have no plans in supporting Qbus as it is a leaked framework. If someone makes a PR I will leave it there for people to use it.
Thank you very much. I have no plans as of right now but if I was to do it it would most likely be in a json.
Config…
It does not save. And for the second question, it was planned to be a feature at the beginning of the project but me and my team did not like it so it was removed.
Config = {}
-- Needs to be changed to your needs
Config.MaxPlayers = 32 -- This cannot go under the max level of players
Config.VoiceChange = 'n'
-- Optional (will hide armour if == 0 and oxygen if not in water)
Config.ShowArmour = true
Config.ShowOxygen = true
Config.BeepHud = true
Who ?
Mmm. I guess I forgot that part. You can update the resource and you will see the config now…
Then it’s the lua part. Check the code from one that it’s activated (health, stamina) and change it.