[Release] [ESX] UteKnark - Grow weed outdoors [Abandoned]

how can i use it with weight system? at the moment i can carry more then weight limit

how do you add the pot

/lib/growth.lua

try to roll on 54 question, maybe help you

can someone help me? how can i add the pot to the plans?

hey how did you do that with the pot that is there

How or where can I set it that you can only grow it when the police is on duty and if no one is on duty you can’t grow it, thank you

can someone help me i changed the props to the following

Growth = {
    { -- 1
        label = 'growth_seedling',
        model = `prop_weed_02`,
        offset = vector3(0,0,-1),
        time = 1, -- One minute
        marker = {
            offset = vector3(0,0,0.05),
            color = Colors.Growing,
        },
    },
    { -- 2
        label = 'growth_tend',
        model = `prop_weed_02`,
        offset = vector3(0,0,-0.8),
        interact = true,
        time = 20, -- Twenty minutes
        marker = {
            offset = vector3(0,0,0.3),
            color = Colors.Tend,
        },
    },
    { -- 3
        label = 'growth_growing',
        model = `prop_weed_02`,
        offset = vector3(0,0,-0.6),
        time = 480, -- 480 minutes is 8 hours
        marker = {
            offset = vector3(0,0,0.55),
            color = Colors.Growing,
        },
    },
    { -- 4
        label = 'growth_tend',
        model = `prop_weed_02`,
        offset = vector3(0,0,-0.4),
        interact = true,
        time = 960,  -- 960 minutes is 16 hours
        marker = {
            offset = vector3(0,0,0.8),
            color = Colors.Tend,
        },
    },
    { -- 5
        label = 'growth_growing',
        model = `prop_weed_01`,
        offset = vector3(0,0,-0.6),
        time = 480, -- 480 minutes is 8 hours
        marker = {
            offset = vector3(0,0,1.05),
            color = Colors.Growing,
        },
    },
    { -- 6
        label = 'growth_yield',
        model = `prop_weed_01`,
        offset = vector3(0,0,0),
        interact = true,
        yield = true,
        time = 960,  -- 960 minutes is 16 hours
        marker = {
            offset = vector3(0,0,1.8),
            color = Colors.Harvest,
        },
    },
}

My Plants are too high here is a screenshot of it:

Hey do you have fix that ?

Yes, I did. It was a problem. I changed client.lua and server.lua so the configuration stopped working, but now I’ve fixed it

Hey CSYON feiere deine Videos, ey ich habe ein frage wenn das funktioniert das man so eine maximale Anzahl setzen kann könntest du es mir wenn es dir nichts ausmacht villeicht schicken

Mit einer der besten Scripts früher gewesen ngl

[ script:esx_uteknark] SCRIPT ERROR: @esx_uteknark/lib/cropstate.lua:106: attempt to call a nil value (global ‘verbose’)
[ script:esx_uteknark] > bulkData (@esx_uteknark/lib/cropstate.lua:106)
[ script:esx_uteknark] > handler (@esx_uteknark/lib/cropstate.lua:147)

I have this error

someone have a qb convert?

im reworking on it, it need some heavy optimization

1 Like

does anyone have a working version rewritten to es_extended. ours works but the plants despawn.

I have used this on 1.10.1 I have not had a problem with anything. No errors at all. I did replace it with something a little more better that I made that allows me to grow few more other drug plants.

You have to change the imoirts and exports, then it eill work again

For me it is no longer possible to fertilize from level 2

Contactability with Ox_inventory?