turbo
25
Is there a chance to control the heading instead of keeping the one we have when entering the teleport?
3 Likes
Teleport to new co-ordinates are not working , can you please mention how to add custom locations ?
is there away from seting this to steam id instead of job
Is it possible to add more the one job to one teleport?
Something like this -> [‘Job’] = ‘cosanostra, police’,
how to use teleport? what is commands?
I’ve been sitting here for hours trying to use an item instead of a job pls help
1 Like
JAY23Q
31
I haven’t even tried to install this script yet, but this would be nice
Can confirm that this works in case anyone else needs to have vehicles teleport with players. Added bonus is that if someone is standing on top of the vehicle they will teleport too xD
1 Like
Noeek
33
How i can change the size of blip?
Usually it’s under the main.lua file and I believe to edit the size you gotta find “DrawMarker”.
TUFR31
35
Soo i have an issue when the server is restarted and people with the jobs for the teleport load into the server they cant see it until the script is restarted… is that because it based client side or?
tRolex
38
What about jo2 I have some problems making it work
yo someone can tell how to make marker rotate
Zuzoda
41
Hello. Are there opportunities for teleportation to cost money? I would like you to deduct a certain amount from the player’s cash when teleporting there.
If not, how can this be changed to make this possible?
When you get your coordinates, they will face same direction as your character is looking. Hope it makes sense!
Ch3ckr
44
esx_teleports.zip (3.1 KB)
Script with heading option
just added:
[‘h_enter’] = 117.00,|
[‘h_exit’] = 117.00,|
to define enter spot and exit spot heading.