i have a server with 100 players online and when i start the resourse it kills server. hitchs of 65000ms (65sec)
Try the other version.
Getting this error multiple times:
SCRIPT ERROR: @stasiek_selldrugs/server/main.lua:173: attempt to index a nil value
- There is no __resource.lua
Maybe if you read the thread correctly, you’d realize that isn’t the script…
Yea I am using that one…
Well, it’s not a my resource issue.
SCRIPT ERROR: @stasiek_selldrugs/server/main.lua:173: attempt to index a nil value
Is related to another resource
nothing is show for me, i have weed on my inventory but nothing happens
There is no __resource.lua
Are you aware that the fxmanifest.lua is the new version of the __resource.lua?
Update your artifacts.
The resource works perfectly fine for me.
Check for any errors in F8 or server console.
Check to see if it’s called weed_pooch?
Required?
- mythic_notify (i can’t download! It Error 404)
A simple google search will help you find it.
Does the multiple drugs item works?? or for now is only working the np_selltonpc-single?
i used this to stop NPC store keeper sales
if ped ~= oldped and not selling and (IsPedAPlayer(ped) == false and IsPedModel(ped, 416176080) == false and pedType ~= 28) then
Hello, I have updated to be able to sell in a specific location. Sorry for my bad English.
If you want to use with location you need to change it in client / client.lua
This:
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if ped ~= 0 then
if not IsPedDeadOrDying(ped) and not IsPedInAnyVehicle(ped) then
local pedType = GetPedType(ped)
if ped ~= oldped and not selling and (IsPedAPlayer(ped) == false and pedType ~= 28) then
TriggerServerEvent('checkD')
if drugtype ~= false then
TriggerServerEvent('checkC')
if numberofcops >= Config.NumberOfCops then
local pos = GetEntityCoords(ped)
DrawText3Ds(pos.x, pos.y, pos.z, 'Press E to sell ' .. drugtype)
if IsControlJustPressed(1, 86) then
selling = true
interact(drugtype)
end
end
end
end
else
Citizen.Wait(500)
end
end
end
end)
To This:
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if ped ~= 0 then
local player = GetPlayerPed(-1)
local playerloc = GetEntityCoords(player, 0)
local distanceFromCity = GetDistanceBetweenCoords(Config.CityPoint.x, Config.CityPoint.y, Config.CityPoint.z, playerloc['x'], playerloc['y'], playerloc['z'], true)
if not IsPedDeadOrDying(ped) and not IsPedInAnyVehicle(ped) then
local pedType = GetPedType(ped)
if ped ~= oldped and not selling and (IsPedAPlayer(ped) == false and pedType ~= 28) then
if distanceFromCity < Config.DistanceFromCity then
TriggerServerEvent('checkD')
if drugtype ~= false then
TriggerServerEvent('checkC')
if numberofcops >= Config.NumberOfCops then
local pos = GetEntityCoords(ped)
DrawText3Ds(pos.x, pos.y, pos.z, 'Press E to sell ' .. drugtype)
if IsControlJustPressed(1, 86) then
selling = true
interact(drugtype)
end
end
end
end
end
else
Citizen.Wait(500)
end
end
end
end)
And in the config lua add this two lines:
Config.DistanceFromCity = 370 -- set distance Radius
Config.CityPoint = {x= -1687.68, y= -1055.75, z= 13.09} -- Pier location
Enjoy!
Is there a possibility of adding a blip on the map for the police when they’re notified?
Police notification is very scarce, it would be nice to add a mark type on the map for a few minutes when it is warned.
I have tried installing the single version and the full version, but neither works for me. I use ESX 1.2 and I have dependencies, could someone help me? The message to sell does not appear. Should I go to a specific area? Thank you.
would it be possible to add more than one zone? and put a mark for a few minutes when the police are called?