[Release] [ESX] [Police Job]

I’m still building mine. I have this so far and it seems to be working for me. so far I’m not worried about the helicopters so I dont know about those.

Config.PoliceStations = {

	LSPD = {

		Blip = {
			Coords  = vector3(425.1, -979.5, 30.7),
			Sprite  = 60,
			Display = 4,
			Scale   = 1.2,
			Colour  = 29
		},

		Cloakrooms = {
			vector3(452.6, -992.8, 30.6)
			
		},

		Armories = {
			vector3(451.7, -980.1, 30.6)
			},

		Vehicles = {
			{
				Spawner = vector3(454.6, -1017.4, 28.4),
				InsideShop = vector3(228.5, -993.5, -99.5),
				SpawnPoints = {
					{ coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0 },
					{ coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0 },
					{ coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0 },
					{ coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0 }
				}
			},

			{
				Spawner = vector3(473.3, -1018.8, 28.0),
				InsideShop = vector3(228.5, -993.5, -99.0),
				SpawnPoints = {
					{ coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0 },
					{ coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0 }
				}
			}
		},

	Helicopters = {
		{
			Spawner = vector3(461.1, -981.5, 43.6),
			InsideShop = vector3(477.0, -1106.4, 43.0),
			SpawnPoints = {
				{ coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0 }
			}
		}
	},

	BossActions = {
		vector3(448.4, -973.2, 30.6)
	}

},

SandyShores = {

	Blip = {
		Coords  = vector3(1857.55, 3679.34, 33.76),
		Sprite  = 60,
		Display = 4,
		Scale   = 1.2,
		Colour  = 29
	},

	Cloakrooms = {
		vector3(1848.71, 3690.34, 34.27)
	},

	Armories = {
		vector3(1857.22, 3689.85, 34.27)
	},

	Vehicles = {
		{
			Spawner = vector3(1858.98, 3681.49, 34.27),
			InsideShop = vector3(228.5, -993.5, -99.5),
			SpawnPoints = {
					{ coords = vector3(1863.95, 3678.78, 32.64), heading = 90.0, radius = 6.0 }
					
			}
		},

		{
			Spawner = vector3(426.59, -1003.0, 30.8),
			InsideShop = vector3(228.5, -993.5, -99.0),
			SpawnPoints = {
				{ coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0 },
				{ coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0 }
			}
		}
	},

	Helicopters = {
		{
			Spawner = vector3(461.1, -981.5, 43.6),
			InsideShop = vector3(477.0, -1106.4, 43.0),
			SpawnPoints = {
				{ coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0 }
			}
		}
	},

	BossActions = {
		vector3(1850.44, 3684.06, 34.27)
	}

},

PaletoBay = {

	Blip = {
		Coords  = vector3(-438.43, 6021.61, 31.49),
		Sprite  = 60,
		Display = 4,
		Scale   = 1.2,
		Colour  = 29
	},

	Cloakrooms = {
		vector3(-449.34, 6016.72, 31.72)
	},

	Armories = {
		vector3(-448.59, 6008.16, 31.72)
	},

	Vehicles = {
		{
			Spawner = vector3(-459.12, 6015.91, 31.49),
			InsideShop = vector3(228.5, -993.5, -99.5),
			SpawnPoints = {
				{ coords = vector3(-471.81, 6028.78, 30.34), heading = 90.0, radius = 6.0 }
				
			}
		},

		{
			Spawner = vector3(-459.12, 6015.91, 31.49),
			InsideShop = vector3(228.5, -993.5, -99.0),
			SpawnPoints = {
				{ coords = vector3(-471.81, 6028.78, 30.34), heading = 276.1, radius = 6.0 }
				}
		}
	},

	Helicopters = {
		{
			Spawner = vector3(426.59, -1003.0, 30.8),
			InsideShop = vector3(477.0, -1106.4, 43.0),
			SpawnPoints = {
				{ coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0 }
			}
		}
	},

	BossActions = {
		vector3(-442.31, 6012.59, 31.72)
	}

},

BeaverBush = {

	Blip = {
		vector3(383.26, 789.52, 190.0),
		Sprite  = 60,
		Display = 4,
		Scale   = 1.2,
		Colour  = 29
	},

	Cloakrooms = {
		vector3(387.95, 791.76, 190.0)
	},

	Armories = {
		vector3(382.5, 791.82, 190.0)
	},

	Vehicles = {
		{
			Spawner = vector3(373.53, 792.01, 186.87),
			InsideShop = vector3(228.5, -993.5, -99.5),
			SpawnPoints = {
				{ coords = vector3(378.15, 774.8, 183.7), heading = 90.0, radius = 6.0 }
				
			}
		},

		{
			Spawner = vector3(-459.12, 6015.91, 31.49),
			InsideShop = vector3(228.5, -993.5, -99.0),
			SpawnPoints = {
				{ coords = vector3(-471.81, 6028.78, 30.34), heading = 276.1, radius = 6.0 }
				}
		}
	},

	Helicopters = {
		{
			Spawner = vector3(426.59, -1003.0, 30.8),
			InsideShop = vector3(477.0, -1106.4, 43.0),
			SpawnPoints = {
				{ coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0 }
			}
		}
	},

	BossActions = {
		
		vector3(377.48, 791.73, 190.0)
	}

},
}
2 Likes

For some reason, whenever I go on duty, and change the uniform, my mp ped’s head changes (hair gets removed). Any way to fix it?

If I disconnect while wearing my uniform, when I reconnect, I’m in my civilian clothes. Anyone know of a way to keep my uniform on after disconnect?

Thank you! I will definitely give this a try.

I am having this exact issue, has anyone found a fix?

if it is what I had a while back it should be in the police config

Never found the issue. Decided to ditch esx all together and build a custom framework.

Go to esx_policejob/client/vehicle.lua and do like this so it will use the label in config.lua

1 Like

Thanks for the replies, decided to go with using esx_advancedgarage v1.0 and removing the garage functionality from esx_policejob

Has anyone see the police job when you get paid to deposit items into the armory? For example, the items you take from the criminals?

u need a specific .lua
i think this will help u: Can someone clarify vehicle_names.lua hash question for me?

Hello

Can somebody please help me?!!!. I get my coords, put them in the config file, i restart the server. And nothing comes up. No blue lines, no circles. No armory etc.

I just cant seem to figure out why it’s not showing any markers in my game. I have setup the config correctly. But nothing seems to work. I can arrest people and do everything else, but i can’t get weapons or cars out of the Police station???

you have to change “esx_default_menu” into another esx_default_menu with another design in your esx folder

im trying to get it to where when you go to the garage and open it there is multiple dialogs to click such as lspd,bcso, and sahp could someone help me im not too good at this stuff

you are trying to place the same name that is already set

can any 1 help me with few lines on how to remove police cars when they stroed in police garage ???
cus my problem is that the police car related to the account i acutly buy it fromt he police garage shop
so when the account removed from police job he still have the car licensed to him ty.

import the sql files

Can anyone show me a picture or a very good description of how to change the fine categories? I fount where to edit the fine names and values…thanks :wink:


image
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Can Someone help me with this error ?