I’m still building mine. I have this so far and it seems to be working for me. so far I’m not worried about the helicopters so I dont know about those.
Config.PoliceStations = {
LSPD = {
Blip = {
Coords = vector3(425.1, -979.5, 30.7),
Sprite = 60,
Display = 4,
Scale = 1.2,
Colour = 29
},
Cloakrooms = {
vector3(452.6, -992.8, 30.6)
},
Armories = {
vector3(451.7, -980.1, 30.6)
},
Vehicles = {
{
Spawner = vector3(454.6, -1017.4, 28.4),
InsideShop = vector3(228.5, -993.5, -99.5),
SpawnPoints = {
{ coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0 },
{ coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0 },
{ coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0 },
{ coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0 }
}
},
{
Spawner = vector3(473.3, -1018.8, 28.0),
InsideShop = vector3(228.5, -993.5, -99.0),
SpawnPoints = {
{ coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0 },
{ coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0 }
}
}
},
Helicopters = {
{
Spawner = vector3(461.1, -981.5, 43.6),
InsideShop = vector3(477.0, -1106.4, 43.0),
SpawnPoints = {
{ coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0 }
}
}
},
BossActions = {
vector3(448.4, -973.2, 30.6)
}
},
SandyShores = {
Blip = {
Coords = vector3(1857.55, 3679.34, 33.76),
Sprite = 60,
Display = 4,
Scale = 1.2,
Colour = 29
},
Cloakrooms = {
vector3(1848.71, 3690.34, 34.27)
},
Armories = {
vector3(1857.22, 3689.85, 34.27)
},
Vehicles = {
{
Spawner = vector3(1858.98, 3681.49, 34.27),
InsideShop = vector3(228.5, -993.5, -99.5),
SpawnPoints = {
{ coords = vector3(1863.95, 3678.78, 32.64), heading = 90.0, radius = 6.0 }
}
},
{
Spawner = vector3(426.59, -1003.0, 30.8),
InsideShop = vector3(228.5, -993.5, -99.0),
SpawnPoints = {
{ coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0 },
{ coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0 }
}
}
},
Helicopters = {
{
Spawner = vector3(461.1, -981.5, 43.6),
InsideShop = vector3(477.0, -1106.4, 43.0),
SpawnPoints = {
{ coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0 }
}
}
},
BossActions = {
vector3(1850.44, 3684.06, 34.27)
}
},
PaletoBay = {
Blip = {
Coords = vector3(-438.43, 6021.61, 31.49),
Sprite = 60,
Display = 4,
Scale = 1.2,
Colour = 29
},
Cloakrooms = {
vector3(-449.34, 6016.72, 31.72)
},
Armories = {
vector3(-448.59, 6008.16, 31.72)
},
Vehicles = {
{
Spawner = vector3(-459.12, 6015.91, 31.49),
InsideShop = vector3(228.5, -993.5, -99.5),
SpawnPoints = {
{ coords = vector3(-471.81, 6028.78, 30.34), heading = 90.0, radius = 6.0 }
}
},
{
Spawner = vector3(-459.12, 6015.91, 31.49),
InsideShop = vector3(228.5, -993.5, -99.0),
SpawnPoints = {
{ coords = vector3(-471.81, 6028.78, 30.34), heading = 276.1, radius = 6.0 }
}
}
},
Helicopters = {
{
Spawner = vector3(426.59, -1003.0, 30.8),
InsideShop = vector3(477.0, -1106.4, 43.0),
SpawnPoints = {
{ coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0 }
}
}
},
BossActions = {
vector3(-442.31, 6012.59, 31.72)
}
},
BeaverBush = {
Blip = {
vector3(383.26, 789.52, 190.0),
Sprite = 60,
Display = 4,
Scale = 1.2,
Colour = 29
},
Cloakrooms = {
vector3(387.95, 791.76, 190.0)
},
Armories = {
vector3(382.5, 791.82, 190.0)
},
Vehicles = {
{
Spawner = vector3(373.53, 792.01, 186.87),
InsideShop = vector3(228.5, -993.5, -99.5),
SpawnPoints = {
{ coords = vector3(378.15, 774.8, 183.7), heading = 90.0, radius = 6.0 }
}
},
{
Spawner = vector3(-459.12, 6015.91, 31.49),
InsideShop = vector3(228.5, -993.5, -99.0),
SpawnPoints = {
{ coords = vector3(-471.81, 6028.78, 30.34), heading = 276.1, radius = 6.0 }
}
}
},
Helicopters = {
{
Spawner = vector3(426.59, -1003.0, 30.8),
InsideShop = vector3(477.0, -1106.4, 43.0),
SpawnPoints = {
{ coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0 }
}
}
},
BossActions = {
vector3(377.48, 791.73, 190.0)
}
},
}