Nice idea and nice script.
Im only running into issues where the NPC goes out of the shop when the progress bar is full
he doesnt pack the bag on my side only goes out of the Shop
Nice idea and nice script.
Im only running into issues where the NPC goes out of the shop when the progress bar is full
he doesnt pack the bag on my side only goes out of the Shop
Everything is working on my server except that the npc drops a bag for everyone on server not just for who is there doing the robbery
Can you summarize what you talked about changing in the shop robbery? Would be great if you could write a list or something about what to change!
3 main things.
Any news on an update?
I think I have a working version, I’m just gonna test it some more so I know it works!
Change xPlayer.addMoney(amount) in functions.lua to xPlayer.addAccountMoney(‘black_money’,amount)
The whole idea is nice but it has 2 major issues. 2players can start a robbery if second robber shot once at shopkeeper’s ped and This resource drops my fps up to 30 frames
Cant wait!
How can I change the “progress bar” that’s currently in this?
I don’t mean to rush you but the server feels like it’s missing something without this script. I’d love to see an update.
yeah… i cant get the network stuff to work tho
Could you do a temporary version that simply gives the money to the person who triggered the robbery? Rather than dropping the bag? The bag of money is awesome but isn’t entirely necessary.
Yes, of course
Is that possible for a near future release? Like I said our server actually LOVED this script. Only thing you’d need to make sure of is that the player can’t leave the shop and still get the money while robbing.
I can make the bag client sided, for the robber only
Yeah I reckon do that. Then you don’t need to worry about the rest.
Any update on this friend?
Are the bags server sided yet or not?