Why don’t you use something like this that’s already non esx [Release] Tackle System
Because the animation sucks xD Were going for realistic
Is there a fixed version that doesn’t make it where when you tackle they fall away from where the tackle happened?
It’s not an animation, it’s just ragdoll
is there a way so that another job can use it ? I use esx_policejob and esx_sheriff
how can i make it so multiple jobs can tackle?
Yes, you can edit this in client.lua
Declare a var local Xjob='label job'
on the top,
example: local AmbulanceJob='ambulance'
Then find this line:
if IsControlPressed(0, Keys['LEFTSHIFT']) and IsControlPressed(0, Keys['G']) and not isTackling and GetGameTimer() - lastTackleTime > 10 * 1000 and PlayerData.job.name == PoliceJob then
And change for this:
Changes
if IsControlPressed(0, Keys[‘LEFTSHIFT’]) and IsControlPressed(0, Keys[‘G’]) and not isTackling and GetGameTimer() - lastTackleTime > 10 * 1000 and (PlayerData.job.name == PoliceJob or PlayerData.job.name == AmbulanceJob) then
Hope help you and work!
Regards.
how can all players do this because the police can do it? !
With Victor said you Just need to cover all jobs, simples as that
How could i make it so anyone could tackle someone?
still work?
Just sear where it says if PlayerData.job.name = “police” i think
Hi, I was wondering, is there a hunger and water bar scenario in the video?
Has anyone managed to remove the ESX components and get it to work as a Standalone?
Would love a standalone version of this.
I’m also looking to see of anyone can convert for standalone for Fx Servers.
Anyone got a non-esx version yet?
I’m going to figure how to make this for Non-esx servers if i figure it our ill release it.
Thanks
Found anything?
Nope only mess around with FiveM in my spare time just for fun, so may try see if i can get this to work.