Hey, my character select/create menu dosen’t start! My screen is just all blury. Please help. Thanks
Hi, I’m struggling with the multi-character system, when I try and make a grade everything is fine, until I get a job, then all grades have the same job, which is a big problem
Don’t worry about it. It’s been leaked ages ago. He won’t be making any money on it.
So the blurry screen i thought was for everyone when you go into the server but for some reason its only for me and nobody else im not sure if my co owner has the same problem since he hasnt tested yet but does anyone know why i am only getting the blurry screen when joining? And yes it is because of kashacters because others get to see the menu when they get in the server.
ok attacking it from a different angle. does anyone know what parts of this script interact with the property storage. everything is working great except the storage for players properties it is all over the place. 1st, 2nd,3rd,4th characters can’t store any items or weapons because after a server restart the items disappear even if its is that current characters inventory. there was a trick above to fix dirty money and it seems to be working. any ideas my lovely people 
Hey, on readme it says upload sql file to your database! How to i update so “esx_kashacters” is in my database?
I would appreciate some answers.
I have the same problem! Have you found the problem?
Tout of you can help me . Y have trew huí in my server and he huí that have this scripts put in the place of de trew huí . Hoy to disable game hud
Can you show how you got the /switch command working so that the skin changes and all the character info?
Hey, Has anyone managed to get a /switch working with ESX? I’ve read through the whole topic here and I’ve seen a few people kinda get it working. Has anyone figured this out completely yet? Meaning where you can logout and go to the main character selection screen and select your new character without having to leave and rejoin. Also, with the bug with esx_skin where your main characters skin ports over to the new one, has anyone fixed that issue? I also saw a bug with creating a new character from that main screen any fix on this yet? Please let me know! Great script love using it!
make sure you edit the server/main.lua with all the tables you need. This is most likely the cause of this issue!
Everything is correct with me
Hello , i have this problem when i connect to my server. I am stuck in air and there is this problem in the console
SCRIPT ERROR: citizen:/scripting/lua/json.lua:397: bad argument #1 to ‘strfind’ (string expected, got nil)
handler (@esx_kashacters/server/main.lua:27)
Can you help me please? Here is the server/main.lua
---------------------------------------------------------------------------------------
-- Edit this table to all the database tables and columns
-- where identifiers are used (such as users, owned_vehicles, owned_properties etc.)
---------------------------------------------------------------------------------------
local IdentifierTables = {
{table = "users", column = "identifier"},
{table = "owned_vehicles", column = "owner"},
{table = "user_accounts", column = "identifier"},
}
RegisterServerEvent("kashactersS:SetupCharacters")
AddEventHandler('kashactersS:SetupCharacters', function()
local src = source
local LastCharId = GetLastCharacter(src)
SetIdentifierToChar(GetPlayerIdentifiers(src)[1], LastCharId)
local Characters = GetPlayerCharacters(src)
TriggerClientEvent('kashactersC:SetupUI', src, Characters)
end)
RegisterServerEvent("kashactersS:CharacterChosen")
AddEventHandler('kashactersS:CharacterChosen', function(charid, ischar)
local src = source
local spawn = {}
SetLastCharacter(src, tonumber(charid))
SetCharToIdentifier(GetPlayerIdentifiers(src)[1], tonumber(charid))
if ischar == "true" then
spawn = GetSpawnPos(src)
else
TriggerClientEvent('skinchanger:loadDefaultModel', src, true, cb)
spawn = { x = 195.55, y = -933.36, z = 29.90 } -- DEFAULT SPAWN POSITION
end
TriggerClientEvent("kashactersC:SpawnCharacter", src, spawn)
end)
RegisterServerEvent("kashactersS:DeleteCharacter")
AddEventHandler('kashactersS:DeleteCharacter', function(charid)
local src = source
DeleteCharacter(GetPlayerIdentifiers(src)[1], charid)
TriggerClientEvent("kashactersC:ReloadCharacters", src)
end)
function GetPlayerCharacters(source)
local identifier = GetIdentifierWithoutSteam(GetPlayerIdentifiers(source)[1])
local Chars = MySQLAsyncExecute("SELECT * FROM `users` WHERE identifier LIKE '%"..identifier.."%'")
return Chars
end
function GetLastCharacter(source)
local LastChar = MySQLAsyncExecute("SELECT `charid` FROM `user_lastcharacter` WHERE `steamid` = '"..GetPlayerIdentifiers(source)[1].."'")
if LastChar[1] ~= nil and LastChar[1].charid ~= nil then
return tonumber(LastChar[1].charid)
else
MySQLAsyncExecute("INSERT INTO `user_lastcharacter` (`steamid`, `charid`) VALUES('"..GetPlayerIdentifiers(source)[1].."', 1)")
return 1
end
end
function SetLastCharacter(source, charid)
MySQLAsyncExecute("UPDATE `user_lastcharacter` SET `charid` = '"..charid.."' WHERE `steamid` = '"..GetPlayerIdentifiers(source)[1].."'")
end
function SetIdentifierToChar(identifier, charid)
for _, itable in pairs(IdentifierTables) do
MySQLAsyncExecute("UPDATE `"..itable.table.."` SET `"..itable.column.."` = 'Char"..charid..GetIdentifierWithoutSteam(identifier).."' WHERE `"..itable.column.."` = '"..identifier.."'")
end
end
function SetCharToIdentifier(identifier, charid)
for _, itable in pairs(IdentifierTables) do
MySQLAsyncExecute("UPDATE `"..itable.table.."` SET `"..itable.column.."` = '"..identifier.."' WHERE `"..itable.column.."` = 'Char"..charid..GetIdentifierWithoutSteam(identifier).."'")
end
end
function DeleteCharacter(identifier, charid)
for _, itable in pairs(IdentifierTables) do
MySQLAsyncExecute("DELETE FROM `"..itable.table.."` WHERE `"..itable.column.."` = 'Char"..charid..GetIdentifierWithoutSteam(identifier).."'")
end
end
function GetSpawnPos(source)
local SpawnPos = MySQLAsyncExecute("SELECT `position` FROM `users` WHERE `identifier` = '"..GetPlayerIdentifiers(source)[1].."'")
return json.decode(SpawnPos[1].position)
end
function GetIdentifierWithoutSteam(Identifier)
return string.gsub(Identifier, "steam", "")
end
function MySQLAsyncExecute(query)
local IsBusy = true
local result = nil
MySQL.Async.fetchAll(query, {}, function(data)
result = data
IsBusy = false
end)
while IsBusy do
Citizen.Wait(0)
end
return result
end
Restart your game
how do i stop it from loading me in as a random ped everytime
have you found the fix?
This is what keeps happening to me? Any Idea’s please help.
I cant select the character, I cant create a new character, after I connect to the city this is immediately what happens. @KASH
I followed this and I cant get it to work
hi i installed Multichar and when somebody logs in he spawns everytime at the sam position and how to turn that off/change it that you spawn there you logged out?

