im also trying to figure out this…
how do you open other peoples invtory as i get you dont have permision to do so
With stuff like this.
local t, distance = GetClosestPlayer()
local player, distance = ESX.Game.GetClosestPlayer()
if(distance ~= -1 and distance < 4) then
TriggerEvent("esx_inventoryhud:openPlayerInventory", GetPlayerServerId(player), GetPlayerName(player))
Would be nice if you made it so people could place items anywhere in there inventory instead of them been stacked next to echother love the resource heres what i made mine look like.
Just wondering how did you make it so you can carry multiple of the same gun?
that is the property inventory, you can store as many as the same weapon you want.
Disregard I thought you had multiple of same guns on personal inventory.
Weapons dont even get registered, anyone else?
would love this to work with property inventory, it still brings up the esx inv in the bottom in list format
Got the permissions to work for admins /openinventory but when i do it in game nothing happens, no error messages nor anything popping up on screen, Any ideas?
cant replace anything. after i replace it doesnt work. shows invisible image instead of item
I can’t put money in the house.
Is there a solution?
for properties if someone else access your property inventory it updates it to replicate their inventory? and bugs out?
Has anyone got this to work with onesync?
Can you share this style ? i think its lovely 
modify your esx_thief
hello. what should i do to change that work with onesync? with onesync option i cannot give anything to other player
Any way to implement this as a deposit for the police?
on database, ‘items’ table, -1 is equiped i think

anyway to stop weapons from stacking?