[Release][ESX] Inventory HUD - 2.4 (properties, trunks, players, shops, storages ...)

And if you dont type a number it defaults to 1 so say if you just want to move two items you just drag two times and dont have to type

Mine visibly opened the first few times after install but then it just stopped

im inside my server right now, forgot it was opening just near the gas trap door thing. like said hearlier… i’ll go dive in lua see if i can see sum sheeeeit

Question, everything works fine, new inventory shows up and works, but the original “inventory item menu” still shows up in bottom right corner. I’ve deleted code as instructed to remove the original F2 item bar bottom right, but still, both show up. Any idea’s?
Thanks

well… there is only 1x SetVehicleDoorOpen function… inside esx_trunk-cl.lua

SetVehicleDoorOpen(vehFront, 5, false, false)
SetVehicleDoorOpen(vehFront,5,0,0)

if i change 5 for 4 or 3, i can open everything but the 5:trunk at the coord (which seem to be too far from the center of the car)

Then you didn’t delete the code.

Line 482 for me. If you deleted the code F2 literally couldn’t do anything.

Yo OP, question, how hard would it be to implement it so that you didn’t need to drag and drop? I’d prefer if we clicked on the item then clicked use or drop, rather than dragging it onto it.

I deleted as directed, I must be missing something.

here’s a copy of what I deleted:

– Menu interactions

Citizen.CreateThread(function()
while true do

	Citizen.Wait(0)

	if IsControlJustReleased(0, Keys['F2']) and IsInputDisabled(0) and not isDead and not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
		ESX.ShowInventory()
	end

end

end)

** EDIT** Found the issue causing this. Using Zap hosting and ESX install, needed to turn off “Force Overwrite” Now it works fine. Thanks

Hey, Idk if this is me being an egg or not but i removed bank from the config on things to exclude and it is still not showing up.

css lower resolution

https://pastebin.com/tMFApypE

This looks net, any vRP version ?

Hello, we can use the second iventory when we are stealing people?

Is there anyway to drop items on death and if they’re not picked up within x amount of time they’ll disappear?

This is just inventory hud, not items manager. You would have to modify ambulance and es_extended resources.

1 Like

@Trsak Hi, you inventory looks and works great, there is a minor issue is that I cant use the items like bread and water every time I drag them into the use box this gets unactive and it doenst let me use items.
regards

Then those items are not registered as usable.

Registed where? Sorry for my ingorance

EDIT: Solved after some persistence. thanks any way :slight_smile:

Would be nice if we could drag the item and place it where we want in the inventory…
Anyone has this ?


By editing with css / html

So far - Still havent finished icons yet but easy to do