How can i make that, the blips appear 1 by 1, and not all in 1? I Mean, if i kill 1 deer, then, other blip could appear, and not that all the blips appear in the map?
Anyone who would know why animals dissapear on the map when more the one player hunt?
/ac ( anti cheat ) off
I added this to resources/esx directory… added to server.cfg to start… Added the sql for leather and meat… I do not see how, where, blimps are myself… Had to port to the locations, can someone maybe make this a job and get the blimps to work? Make gun cost $ or if free despawn after leaving said job? Also a locker room for camo clothing to make it look said like a hunter?
your selling coordinates need to be, a positive value and not a negative one for the blimp… other than that, work great!!
Use the mod blipsbuilder 
Man that was November 2018. I have built an entire server since then. xD
i make one vrp version esx hunting script Haha. and now working thank you
from where i will get knife ?
default config gives you a free knife and sniper when you go to the hunting lodge. I removed the sniper and just made it give knife though, dont need a damn sniper to kill some dear haha.
Thanks bro
I would love to that you need to have a licesens to hunt!
Hello guys, let me do for you this thinks easy.
Please use this lines:
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(10)
end
ScriptLoaded()
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
end)
function ScriptLoaded()
Citizen.Wait(1000)
LoadMarkers()
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
local blip = AddBlipForCoord(-769.23773193359, 5595.6215820313, 33.48571395874)
SetBlipSprite (blip, 141)
SetBlipDisplay (blip, 4)
SetBlipScale (blip, 0.7)
SetBlipCategory(blip, 3)
SetBlipColour (blip, 47)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Caza de venado")
EndTextCommandSetBlipName(blip)
end
end)
local AnimalPositions = {
{ x = -1505.2, y = 4887.39, z = 78.38 },
{ x = -1164.68, y = 4806.76, z = 223.11 },
{ x = -1410.63, y = 4730.94, z = 44.0369 },
{ x = -1377.29, y = 4864.31, z = 134.162 },
{ x = -1697.63, y = 4652.71, z = 22.2442 },
{ x = -1259.99, y = 5002.75, z = 151.36 },
{ x = -960.91, y = 5001.16, z = 183.0 },
}
local AnimalsInSession = {}
local Positions = {
['StartHunting'] = { ['hint'] = '[E] Start Hunting', ['x'] = -769.23773193359, ['y'] = 5595.6215820313, ['z'] = 33.48571395874 },
['Sell'] = { ['hint'] = '[E] Sell', ['x'] = 969.16375732422, ['y'] = -2107.9033203125, ['z'] = 31.475671768188 },
['SpawnATV'] = { ['x'] = -768.44, ['y'] = 5591.41, ['z'] = 33.49 }
}
local OnGoingHuntSession = false
local HuntCar = nil
function LoadMarkers()
Citizen.CreateThread(function()
for index, v in ipairs(Positions) do
if index ~= 'SpawnATV' then
local StartBlip = AddBlipForCoord(v.x, v.y, v.z)
SetBlipSprite(StartBlip, 442)
SetBlipColour(StartBlip, 75)
SetBlipScale(StartBlip, 0.7)
SetBlipAsShortRange(StartBlip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString('Hunting Spot')
EndTextCommandSetBlipName(StartBlip)
end
end
end)
LoadModel('blazer')
LoadModel('a_c_deer')
LoadAnimDict('amb@medic@standing@kneel@base')
LoadAnimDict('anim@gangops@facility@servers@bodysearch@')
Citizen.CreateThread(function()
while true do
local sleep = 500
local plyCoords = GetEntityCoords(PlayerPedId())
for index, value in pairs(Positions) do
if value.hint ~= nil then
if OnGoingHuntSession and index == 'StartHunting' then
value.hint = '[E] Stop Hunting'
elseif not OnGoingHuntSession and index == 'StartHunting' then
value.hint = '[E] Start Hunting'
end
local distance = GetDistanceBetweenCoords(plyCoords, value.x, value.y, value.z, true)
if distance < 5.0 then
sleep = 5
DrawM(value.hint, 27, value.x, value.y, value.z - 0.945, 255, 255, 255, 1.5, 15)
if distance < 1.0 then
if IsControlJustReleased(0, Keys['E']) then
if index == 'StartHunting' then
StartHuntingSession()
else
SellItems()
end
end
end
end
end
end
Citizen.Wait(sleep)
end
end)
end
function StartHuntingSession()
if OnGoingHuntSession then
OnGoingHuntSession = false
RemoveWeaponFromPed(PlayerPedId(), GetHashKey(""), true, true)
RemoveWeaponFromPed(PlayerPedId(), GetHashKey(""), true, true)
DeleteEntity(HuntCar)
for index, value in pairs(AnimalsInSession) do
if DoesEntityExist(value.id) then
DeleteEntity(value.id)
end
end
else
OnGoingHuntSession = true
--Car
HuntCar = CreateVehicle(GetHashKey('rebel'), Positions['SpawnATV'].x, Positions['SpawnATV'].y, Positions['SpawnATV'].z, 169.79, true, false)
GiveWeaponToPed(PlayerPedId(), GetHashKey(""),45, true, false)
GiveWeaponToPed(PlayerPedId(), GetHashKey(""),0, true, false)
--Animals
Citizen.CreateThread(function()
for index, value in pairs(AnimalPositions) do
local Animal = CreatePed(5, GetHashKey('a_c_deer'), value.x, value.y, value.z, 0.0, true, false)
TaskWanderStandard(Animal, true, true)
SetEntityAsMissionEntity(Animal, true, true)
--Blips
local AnimalBlip = AddBlipForEntity(Animal)
SetBlipSprite(AnimalBlip, 153)
SetBlipColour(AnimalBlip, 1)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString('Deer - Animal')
EndTextCommandSetBlipName(AnimalBlip)
table.insert(AnimalsInSession, {id = Animal, x = value.x, y = value.y, z = value.z, Blipid = AnimalBlip})
end
while OnGoingHuntSession do
local sleep = 500
for index, value in ipairs(AnimalsInSession) do
if DoesEntityExist(value.id) then
local AnimalCoords = GetEntityCoords(value.id)
local PlyCoords = GetEntityCoords(PlayerPedId())
local AnimalHealth = GetEntityHealth(value.id)
local PlyToAnimal = GetDistanceBetweenCoords(PlyCoords, AnimalCoords, true)
if AnimalHealth <= 0 then
SetBlipColour(value.Blipid, 3)
if PlyToAnimal < 2.0 then
sleep = 5
ESX.Game.Utils.DrawText3D({x = AnimalCoords.x, y = AnimalCoords.y, z = AnimalCoords.z + 1}, '[E] Slaughter Animal', 0.4)
if IsControlJustReleased(0, Keys['E']) then
if GetSelectedPedWeapon(PlayerPedId()) == GetHashKey('WEAPON_KNIFE') then
if DoesEntityExist(value.id) then
table.remove(AnimalsInSession, index)
SlaughterAnimal(value.id)
end
else
ESX.ShowNotification('You need to use the knife!')
end
end
end
end
end
end
Citizen.Wait(sleep)
end
end)
end
end
function SlaughterAnimal(AnimalId)
TaskPlayAnim(PlayerPedId(), "amb@medic@standing@kneel@base" ,"base" ,8.0, -8.0, -1, 1, 0, false, false, false )
TaskPlayAnim(PlayerPedId(), "anim@gangops@facility@servers@bodysearch@" ,"player_search" ,8.0, -8.0, -1, 48, 0, false, false, false )
Citizen.Wait(5000)
ClearPedTasksImmediately(PlayerPedId())
local AnimalWeight = math.random(10, 160) / 10
ESX.ShowNotification('You slaughtered the animal and recieved an meat of ' ..AnimalWeight.. 'kg')
TriggerServerEvent('esx-qalle-hunting:reward', AnimalWeight)
DeleteEntity(AnimalId)
end
function SellItems()
TriggerServerEvent('esx-qalle-hunting:sell')
end
function LoadAnimDict(dict)
while (not HasAnimDictLoaded(dict)) do
RequestAnimDict(dict)
Citizen.Wait(10)
end
end
function LoadModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(10)
end
end
function DrawM(hint, type, x, y, z)
ESX.Game.Utils.DrawText3D({x = x, y = y, z = z + 1.0}, hint, 0.4)
DrawMarker(type, x, y, z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.5, 1.5, 1.5, 255, 255, 255, 100, false, true, 2, false, false, false, false)
end
Thank you
How can i translate the script in bulgarian (cyrillic)?
how to make the animals aggressive ?
Deers are invisible for me… when i use the zoom of the heavy sniper i see them for 0.1 sec then again became invisible.
Any idea how to fix it?
hi i imported the sql to the database but the hunter job has not gotten into job central
Hi all,
Setting waypoint is not working after the startin the script
Do you have any idea guys?
Hey does this script spawn animals or is it using animals from the game ? Im asking cause i have removed all ai peds and i think it includes animals
Thanks!!