i hope you are joking
How much does the STRENGTH need to be collected to change the body ? such as stalwart
hello, I love your script but I have two problems, one is that the bar of force in GTA statistics menu does not go up, always low, but if I look in the database the number of the skill strength in the skill column, the number Okay, it goes up little by little, but it is not reflected in the game menu in statistics, there always low.
The other error is this that may have to do with the other:
Sending heartbeat to live-internal.fivem.net:30110
Error running call reference function for resource gamz-skillsystem: citizen: /scripting/lua/scheduler.lua: 405: citizen: /scripting/lua/json.lua: 397: bad argument # 1 to ‘strfind’ (string expected, got nil)
stack traceback:
[C]: in function ‘string.find’
citizen: /scripting/lua/json.lua: 397: in upvalue ‘scanwhite’
citizen: /scripting/lua/json.lua: 553: in function <citizen: /scripting/lua/json.lua: 551>
(… tail calls …)
@ gamz-skillsystem / server / main.lua: 25: in upvalue ‘ref’
citizen: /scripting/lua/scheduler.lua: 391: in function <citizen: /scripting/lua/scheduler.lua: 390>
[C]: in function ‘xpcall’
citizen: /scripting/lua/scheduler.lua: 390: in function <citizen: /scripting/lua/scheduler.lua: 389>
stack traceback:
[C]: in function ‘error’
citizen: /scripting/lua/scheduler.lua: 405: in function <citizen: /scripting/lua/scheduler.lua: 374>
Error: Unhandled error in timer: Error: BUFFER_SHORTAGE
Error: BUFFER_SHORTAGE
at n.e [as reserve] (citizen: /scripting/v8/msgpack.js: 29: 12766)
at h (citizen: /scripting/v8/msgpack.js: 29: 15761)
at n.r [as decode] (citizen: /scripting/v8/msgpack.js: 29: 13908)
at n.fetch (citizen: /scripting/v8/msgpack.js: 29: 6972)
at n.u [as read] (citizen: /scripting/v8/msgpack.js: 29: 12076)
at Object.n [as decode] (citizen: /scripting/v8/msgpack.js: 29: 7097)
at unpack (citizen: /scripting/v8/main.js: 20: 33)
at citizen: /scripting/v8/main.js: 51: 20
at setImmediate (mysql-async.js: 14898: 7)
at Object.callback (citizen: /scripting/v8/timer.js: 96: 21)
Everytime a player rejoins the server, every skill they got gets reset to their default values.
Is there something that I should check, to make sure it’s all working correctly?
The same happens to me.
Does not happen for me, can you check again? I updated it so download the newest version.
If people have that issue it’s probably because you are using esx_kashacters. I do not use that script so I cannot make my scripts compatible with it.
This seems interesting…
Hey mate,
I did some checks and couldn’t find the “mistake”, I tried another repo from github, changed back to yours with the change and it seems to work now, bars are filled. Great!
Working with loads of scripts.
Fixed some older scripts I found on github, one of those might have caused issues as well.
A question,is there a way to limit it into 2 digits after the coma,doesnt look nice like that:

Cool 
GetCurrentSkill returning nil for me
Hey, how to open this menu?
Does this release apply to esx servers? The more you play the gym features and servers, the higher your ability? And if you increase your stats, you will be able to run longer and become stronger before melee?
How can I add it to my gym script?
Create a Menu in F5 to open the skills menu
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustPressed(0, 166) then
exports[“gamz-skillsystem”]:SkillMenu()
end
end
end)
Hello, where should I put this?
Put in your resources folder and start it in server.cfg
Is this compatible with es_extended 1.1 because in-game it shows me gaining skills but when I relog its all gone. Yes I have added the sql to the database?
@gamziboi Hello there awsome script idea and works perfect. I implemented it into esx_gym and made a gym script. I was wondering if is there a way to “see” how much stamina or any other skill a player has so i can use it into a recoil script Ty for your time!!