For anyone wanting to know what the UI looks like…
Someone please make this work for InventoryHud xD
For anyone wanting to know what the UI looks like…
Someone please make this work for InventoryHud xD
Would be pretty dope, pretty sure it’s not that hard to make
Cant be too hard im sure!
Just depends if the pros will share there findings or not 
I hope so, that would be super badass of them. 
within the config how to we make it craft multiples,
like making 2/3/4/5 lockpicks at once
you could add an amount variable to the item table:
["lockpick"] = {
label = "Lockpick",
needs = {
["metalscrap"] = {label = "Metalscrap", count = 2},
["plastic"] = {label = "Plastic", count = 4},
["wood"] = {label = "Wood", count = 1},
},
threshold = 100,
amount = 4,
},
And edit the success event like this:
RegisterServerEvent('rs_crafting:CraftingSuccess')
AddEventHandler('rs_crafting:CraftingSuccess', function(CraftItem)
local src = source
local xPlayer = ESX.GetPlayerFromId(src)
local item = Crafting.Items[CraftItem]
for itemname, v in pairs(item.needs) do
xPlayer.removeInventoryItem(itemname, v.count)
end
if CraftItem == "weapon_pistol" or CraftItem == "weapon_combatpistol" then
xPlayer.addWeapon(CraftItem, 0)
else
xPlayer.addInventoryItem(CraftItem, item.amount)
end
-- Adding function for crafting points (you can remove it if you want, YOU HAVE TO REMOVE THRESHOLDS ASWELL)
AddCraftingPoints(src)
TriggerClientEvent('esx:showNotification', src, "You have made ~b~"..item.label.."~w~!")
end)
Is there anyway to remove this mini game
You could remove
SetNuiFocus(true,true)
SendNUIMessage({
action = "opengame",
})
and just trigger the server success event
Thanks 
@KASH I created it like this but when i start crafting it just freeze me and i dont get item
https://pastebin.com/ePSrRxdD
You have to add the item you want to craft to the server event so like this:
TriggerServerEvent("rs_crafting:CraftingSuccess", CurrentCraft)
Thanks for great script and realeasing it and helping community.
Is there any chance that i can put like u need pistol to reassemble and get grip barrel etc…
Yes, just add the items to the config and set the grip item in the needs table
Nice release nerd 
Is there anyway to make crafting to be in esx_inventoryhud so u swap item that u want to craft and u lose required items
It is. just make the items in the SQL table.
Do u have code maybe
Thanks a lot for this, saved me a bunch of time.
So ive been trying to make separate shops in this, for example hidden ones for drug components and general ones for normal stuff.
When adding a shop with
Crafting.Locations = {
[1] = {x = , y = , z = },
[2] = {x = , y = , z = },
All the shops are linked with what they can craft.
When i make a separate separate resource and run it as a separate shop it causes all kinds of issues and only one of the shops will work.