How can i lower the time that takes to do the robbery , mine is at 500 seconds
How do i lower the time of the robbery , mine is at 500seconds and i cant find it in config , im new so i dont know realy much about lua coding , pls help me
thanks in advanced
Anyone know how to fix so the drill dont dissappear when no cops are online, but trying to use it?
1 Like
btw my script i have removed the blips
it is a really simple fix:
in server.lua copy line 60 and 61 
and instead of the drill add a notification:
TriggerClientEvent('esx:showNotification', source, _U('min_two_police') .. Config.NumberOfCopsRequired)
and then put it in line 64 instead
So it will look like this:
local rob = false
local robbers = {}
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
function get3DDistance(x1, y1, z1, x2, y2, z2)
return math.sqrt(math.pow(x1 - x2, 2) + math.pow(y1 - y2, 2) + math.pow(z1 - z2, 2))
end
RegisterServerEvent('esx_holdupbank:toofar')
AddEventHandler('esx_holdupbank:toofar', function(robb)
local source = source
local xPlayers = ESX.GetPlayers()
rob = false
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('robbery_cancelled_at') .. Banks[robb].nameofbank)
TriggerClientEvent('esx_holdupbank:killblip', xPlayers[i])
end
end
if(robbers[source])then
TriggerClientEvent('esx_holdupbank:toofarlocal', source)
robbers[source] = nil
TriggerClientEvent('esx:showNotification', source, _U('robbery_has_cancelled') .. Banks[robb].nameofbank)
end
end)
RegisterServerEvent('esx_holdupbank:rob')
AddEventHandler('esx_holdupbank:rob', function(robb)
local source = source
local xPlayer = ESX.GetPlayerFromId(source)
local drill = xPlayer.getInventoryItem('drill')
local xPlayers = ESX.GetPlayers()
if Banks[robb] then
local bank = Banks[robb]
if (os.time() - bank.lastrobbed) < 43200 and bank.lastrobbed ~= 0 then
TriggerClientEvent('esx:showNotification', source, _U('already_robbed') .. (2 - (os.time() - bank.lastrobbed)) .. _U('seconds'))
return
end
local cops = 0
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
cops = cops + 1
end
end
if rob == false then
TriggerClientEvent('esx:showNotification', source, _U('min_two_police') .. Config.NumberOfCopsRequired)
if(cops >= Config.NumberOfCopsRequired)then
if xPlayer.getInventoryItem('drill').count >= 1 then
xPlayer.removeInventoryItem('drill', 1)
rob = true
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('rob_in_prog') .. bank.nameofbank)
TriggerClientEvent('esx_holdupbank:setblip', xPlayers[i], Banks[robb].position)
end
end
TriggerClientEvent('esx:showNotification', source, _U('started_to_rob') .. bank.nameofbank .. _U('do_not_move'))
TriggerClientEvent('esx:showNotification', source, _U('alarm_triggered'))
TriggerClientEvent('esx:showNotification', source, _U('hold_pos'))
TriggerClientEvent('esx_borrmaskin:startDrill', source)
TriggerClientEvent('esx_holdupbank:currentlyrobbing', source, robb)
Banks[robb].lastrobbed = os.time()
robbers[source] = robb
local savedSource = source
SetTimeout(600000, function()
if(robbers[savedSource])then
rob = false
TriggerClientEvent('esx_holdupbank:robberycomplete', savedSource, job)
if(xPlayer)then
xPlayer.addAccountMoney('black_money', bank.reward)
local xPlayers = ESX.GetPlayers()
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('robbery_complete_at') .. bank.nameofbank)
TriggerClientEvent('esx_holdupbank:killblip', xPlayers[i])
end
end
end
end
end)
else
TriggerClientEvent('esx:showNotification', source, _U('min_two_police') .. Config.NumberOfCopsRequired)
end
end
else
TriggerClientEvent('esx:showNotification', source, _U('robbery_already'))
end
end
end)
Perfect, thanks! 
doesnt work
