[Release] [ESX] [Discontinued] NP Style hud

image

how do i center under the map im new at this… and can i get rid of the stress?

Also my food and water isn’t moving

how do you add the ensure ??

Hwo can i change the voice activated?
It is not under det styles.css
POV : image

fix? :smiley:

when I put the map with escape, it displays above the hud for me

image|690x388

so im new to fivem and was looking for a nice looking hud and come across this and thought why not give it a go at messing with it .so after a while of searching through forums and learning little bits i ended up with this
thnx to boost for posting this hud .

Hey first of all I like the look of the hud!
Unfortunately I can not get the esx_status to run either.

I have already tried the following:
renamed the HUD to SC_hud
line 42 to 51 in client.lua

RegisterNetEvent(“SC_hud:onTick”)
AddEventHandler(“SC_hud:onTick”, function(Status)
TriggerEvent(‘esx_status:getStatus’, ‘hunger’, function(status)
hunger= status.val / 10000
end)
TriggerEvent(‘esx_status:getStatus’, ‘thirst’, function(status)
thirst = status.val / 10000
end)
end)

At the same time I changed the following in esx_status:
esx_status/client/main.lua
line 67 to 92:

if Config.Display then TriggerEvent(‘esx_status:setDisplay’, 0.5) end
Citizen.CreateThread(function()
while ESX.PlayerLoaded do
for i=1, #Status, 1 do
Status[i].onTick()
end
local data = GetStatusData(true)
if Config.Display then
local fullData = data
for i=1, #data, 1 do
fullData[i].color = Status[i].color
fullData[i].visible = Status[i].visible(Status[i])
end
SendNUIMessage({
update = true,
status = GetStatusData()
})
end
–TriggerEvent(‘esx_status:onTick’, data)
TriggerEvent(‘SC_hud:onTick’, GetStatusData())
Citizen.Wait(Config.TickTime)
end
end)
end)

Originally the line was written as follows:

Citizen.CreateThread(function()
while ESX.PlayerLoaded do
for i=1, #Status, 1 do
Status[i].onTick()
end
local data = GetStatusData(true)
if Config.Display then
local fullData = data
for i=1, #data, 1 do
fullData[i].color = Status[i].color
fullData[i].visible = Status[i].visible(Status[i])
end
SendNUIMessage({
update = true,
status = fullData
})
end
TriggerEvent(‘esx_status:onTick’, data)
Citizen.Wait(Config.TickTime)
end
end)
end)

Even if I write the following:
TriggerEvent(‘SC_hud:onTick’, fullData) or TriggerEvent(‘SC_hud:onTick’, data).

it does not work… anyone have a fix?

why is my hunger isnt working?

If you are still wanting to know you can just remove/comment anything in the code that checks for them

Can someone help me ? this is why all indicators can’t work, I use base esx legacy 1.8.5

Use this instead

Are you self promoting your resource ? :expressionless:

What am i doing here wrong ? This resource is discontinued and I’am not working on it so if you need a hud there is a new resource I made

oh ok, but the old model is good

anyone got this st-hud script?? i need

So, the food and water move when you healed if you died from being shot or ran over etc. But if it goes all the way down on its own the player doesn’t die, how do I make it so if they starve, they die.

this is the best script what i found

wheres can i get the link?