Thanks for coords! I love you <3
Is there any way I can customize the texture of the wheel?
@Dalisa Did you work this out?
could you share how you got this working?
Probably missing object or the size of it went over the Streaming limit.
This is what you need for the spinning podium, the code is the same to spawn the car prop and to make it spin. just add these lines to the same places
underneath ESX = nil place
local _podiumModel = vector3(963.42, 47.85, 74.33) --Change to your coords for your casino MLO
underneath local baseWheelModel = GetHashKey(‘vw_prop_vw_luckywheel_01a’) place
local podiumModel = GetHashKey('vw_prop_vw_casino_podium_01a')
underneath
_basewheel = CreateObject(baseWheelModel, _baseWheelPos.x, _baseWheelPos.y, _baseWheelPos.z, false, false, true) SetEntityHeading(_basewheel, 58.32) SetModelAsNoLongerNeeded(baseWheelModel) RequestModel(model) while not HasModelLoaded(model) do Citizen.Wait(0) end
place
RequestModel(podiumModel) while not HasModelLoaded(podiumModel) do Citizen.Wait(0) end _podiumModel = CreateObject(podiumModel, _podiumModel.x, _podiumModel.y, _podiumModel.z, false, false, true) SetEntityHeading(_podiumModel, 0.0) SetModelAsNoLongerNeeded(podiumModel)
underneath
Citizen.CreateThread(function() while true do if _lambo ~= nil then local _heading = GetEntityHeading(_lambo) local _z = _heading - 0.3 SetEntityHeading(_lambo, _z) end Citizen.Wait(5) end end)
place
Citizen.CreateThread(function() while true do if _podiumModel ~= nil then local _heading = GetEntityHeading(_podiumModel) local _z = _heading - 0.05 SetEntityHeading(_podiumModel, _z) end Citizen.Wait(5) end end)
This is great, working on a wheel retexture + rewards.
Re-skinning this was the biggest pain in the ass because the textures repeat multiple times, so changing one value changes multiple, which is why there’s no icons.
can you give me this re skin
i have the same problem
Who’s experiencing heading problems when spinning the wheel
Set bottom of doRoll event (around line 97)
From
SetEntityRotation(_wheel, 0.0, _y, 58.32, 1, true)
To
SetEntityRotation(_wheel, 0.0, _y, <your_wheel_heading>, 2, true)
Example
If your SetEntityHeading(_wheel, -30.9754) ; use
> SetEntityRotation(_wheel, 0.0, _y, -30.9754, 2, true)
Check this out
Hello,
I can not register the car in the database ( owned_vehicles) I tried everything that has been said above but nothing works, do you have any idea please.
Thank you
What do you mean by “register the car in the database”? As in pull from database to spawn and show in the casino or add it to the winner’s owned vehicle list?
Hi, I forgot a piece of the message, I would like the car winning at the casino to be recorded in the player’s database (owned_vehicles) that it wins it.
Reference this post I made above. It has the code you need, you will need to modify it if you don’t want randomized vehicles on script restart.
Looks really cool, I’m going to try
post this pleaseeeeee