This ESX script allows you to place storage at any coordinate you want! The script will draw a marker and allow you to deposit / withdraw objects
Support will not be provided. I am using es_extended V1 final (1.2)
This ESX script allows you to place storage at any coordinate you want! The script will draw a marker and allow you to deposit / withdraw objects
Support will not be provided. I am using es_extended V1 final (1.2)
what versions of es_exteneded?
V1 Final
the SQL doesnt open anything for me ?!
Had one other report that the SQL wasn’t working properly, I’m not entirely sure why. For the time being, it goes into the addon_inventory table if you would like to manually add it. Sorry!
oh its just to add the societys on the addon inventory ?! thats easy then ty
PS: nevermind u have it write on the readme!
Thanks for this awesome to create storages have already adapted it to use bt-target working perfectly ty <3 !
do you share your version on bt-target?
This doesn’t use bt-target but you could easily concert it by adding an event to open the menus rather than using the key press inside the markers!
is there a possible way to add the ability to store weapons and dirty money?
As of now, this is items only!
hey Abel! Nice Script!
is it possible to make this only useable with a specific job? Ive tried it a couple times, but wasnt successfull!
It would be possible if you ran a job check in the server callback for import/export I would assume.
These code lines are untested, but would go in the server/main.lua (replacing these existing functions)
ESX.RegisterServerCallback('esx_CustomStorage:getStockItems', function(source, cb, storageName)
local xPlayer = ESX.GetPlayerFromId(source)
if Config.ServerPrint then
print('Getting items from: ' .. storageName)
end
if xPlayer.getJob().name== 'police' then
TriggerEvent('esx_addoninventory:getSharedInventory', storageName, function(inventory)
cb(inventory.items)
end)
end
end)
RegisterNetEvent('esx_CustomStorage:putStockItems')
AddEventHandler('esx_CustomStorage:putStockItems', function(itemName, count, storageName)
local xPlayer = ESX.GetPlayerFromId(source)
local sourceItem = xPlayer.getInventoryItem(itemName)
if xPlayer.getJob().name== 'police' then
TriggerEvent('esx_addoninventory:getSharedInventory', storageName, function(inventory)
local inventoryItem = xPlayer.getInventoryItem(itemName)
-- does the player have enough of the item?
if sourceItem.count >= count and count > 0 then
xPlayer.removeInventoryItem(itemName, count)
inventory.addItem(itemName, count)
xPlayer.showNotification('You have deposited ~b~' .. count .. ' ~y~' .. inventoryItem.label)
else
xPlayer.showNotification('Invalid Amount')
end
end)
end
end)
RegisterNetEvent('esx_CustomStorage:getStockItem')
AddEventHandler('esx_CustomStorage:getStockItem', function(itemName, count, storageName)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
if xPlayer.getJob().name== 'police' then
TriggerEvent('esx_addoninventory:getSharedInventory', storageName, function(inventory)
local inventoryItem = inventory.getItem(itemName)
-- is there enough in the society?
if count > 0 and inventoryItem.count >= count then
if xPlayer.canCarryItem(itemName, count) then
inventory.removeItem(itemName, count)
xPlayer.addInventoryItem(itemName, count)
xPlayer.showNotification('You have withdrawn ~b~' .. count .. ' ~y~ ' .. inventoryItem.label)
else
xPlayer.showNotification('~r~Invalid Amount')
end
else
xPlayer.showNotification('~r~Invalid Amount')
end
end)
end
end)
Hello, thanks for the script I would have a question it would be possible to add the possibility of depositing black money ?
At the time I don’t have any intentions to add this!
Thanks for the share
Someone have an idea on how to not show items that has 0 in the storage ?
If i pull out objects, the label still remain in :
Ex : 0x Water
Thanks a lot for the help
Why when I try to deposit something even if I have billion of items I can’t get any of them on the list to deposit?
Why can’t I get something from the warehouse
For do it personal / owned?