Just got a chance to play around with skincreator. Surprised it has not been brought up, cause the headblend data does not work as written.
This line:
SetPedHeadBlendData(GetPlayerPed(-1), dad, mum, dad, skin, skin, skin, dadmumpercent * 0.1, dadmumpercent * 0.1, 1.0, true)
Is setting the headblend data to be entirely the “third parent”, which you have also linked to the selected dad. You can even see in the video how the data hardly changes when you change the mother face, because you essentially have it set to be ignored.
It needs to be:
SetPedHeadBlendData(GetPlayerPed(-1), dad, mum, 0, skin, skin, skin, dadmumpercent, dadmumpercent, 0.0, false)
And the float needs to be calculated at the top of the callback otherwise it saves to the database as an integer 1-10
dadmumpercent = tonumber(data.dadmumpercent)/10+0.0
Also the menu/target resources need to be updated to latest manifest version in order to work.
Cool release none-the-less. Definitely like the idea. Definitely interested in the inventory and phone stuff… pretty slick looking. Thanks for the release.