On line 7 of the sv_emergencyblips.lua; change local CLIENT_UPDATE_INTERVAL_SECONDS = 3 to the number of seconds per update
I mean the latest version of this script, it is no longer a feature unfortunately at the moment
On line 7 of the sv_emergencyblips.lua; change local CLIENT_UPDATE_INTERVAL_SECONDS = 3 to the number of seconds per update
I mean the latest version of this script, it is no longer a feature unfortunately at the moment
I’m assuming the old version has the same features, but the new one has the new onesync? Also is there a way to see your own blip on the old version of the script?
EDIT: I got it all working again, thanks for your support!
anyone know how to make it so the blips dont dispear if you get to far away
I wrote this on the client side, but it didn’t work.
local playerSteamName = GetPlayerName(source)
ids = GetPlayerServerId(PlayerId())
RegisterCommand('duty', function()
TriggerServerEvent("eblips:add", {name = "playerSteamName", src = ids, color = 1})
print(ids.." -your server id")
end)
Can someone help me?
can anyone help me with it, I have downlead it and started it off on the cfg but i don’t know what else to do to show the players on the map
Has anyone got it to work with SEM_Interaction Menu for the onduty command
did you get this working
yes i think so, i get work
is it possible for you to show me how you did it im trying to get this to work myself
nevermind figured it out lol
Hi Im not very good at scripting, does anyone have a standalone version, that without any discord perms everyone can run the command to get an police blip. Im struggling with this.