Thank you for sharing this for free
Hope you like it.
We also hope to see some images of sick css redesigns
Amazing.
Not bad.
Thanks for share, its amazing, btw whats that HUd you are using?
If you mean carhud it’s this: [RELEASE] [PAID] Codesign highly customisable Car HUD - Releases - Cfx.re Community
By the way, good job @Codesign
I use this notification system, on my server and it works perfectly, super fast and hardly consumes
May i Ask is there a video explaining how to do it… as i use grp core i dont know if i can use it on there doorlocking system
heyy bro
good job bro
can u help me for this plz ?
heey
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerCoords, awayFromDoors = GetEntityCoords(GetPlayerPed(-1)), true
for k,doorID in ipairs(QB.Doors) do
local distance
if doorID.doors then
distance = #(playerCoords - doorID.doors[1].objCoords)
else
distance = #(playerCoords - doorID.objCoords)
end
if doorID.distance then
maxDistance = doorID.distance
end
if distance < 50 then
awayFromDoors = false
if doorID.doors then
for _,v in ipairs(doorID.doors) do
FreezeEntityPosition(v.object, doorID.locked)
if doorID.locked and v.objYaw and GetEntityRotation(v.object).z ~= v.objYaw then
SetEntityRotation(v.object, 0.0, 0.0, v.objYaw, 2, true)
end
end
else
FreezeEntityPosition(doorID.object, doorID.locked)
if doorID.locked and doorID.objYaw and GetEntityRotation(doorID.object).z ~= doorID.objYaw then
SetEntityRotation(doorID.object, 0.0, 0.0, doorID.objYaw, 2, true)
end
end
end
if distance < maxDistance then
awayFromDoors = false
if doorID.size then
size = doorID.size
end
local isAuthorized = IsAuthorized(doorID)
if isAuthorized then
if doorID.locked then
displayText = "[E] - closed " .. k
elseif not doorID.locked then
displayText = "[E] - opened " .. k
end
elseif not isAuthorized then
if doorID.locked then
displayText = "press e " .. k
elseif not doorID.locked then
displayText = "press e " .. k
end
end
if doorID.locking then
if doorID.locked then
displayText = ".opening"
else
displayText = ".opening"
end
end
if doorID.objCoords == nil then
doorID.objCoords = doorID.textCoords
end
DrawText3Ds(doorID.objCoords.x, doorID.objCoords.y, doorID.objCoords.z, displayText)
--print(k)
if IsControlJustReleased(0, 38) then
if isAuthorized then
setDoorLocking(doorID, k)
end
end
end
end
if awayFromDoors then
Citizen.Wait(1000)
end
end
end)
10/10 very optimized and it is free can’t get any better
Sooo Amazinnng !! Thank you
@C4_Peerless the easiest way to use this, is just to copy one of the example templates and paste your code into it
Hey bro, im having a problem, i can set up everything and the notification shows all good , but if i stand there i keeps like popping up ( flashing ), appreciate any help thanks
@Joao_Gargalo Id recommend using the templates provided in the read me and then adding your code to it - Drawtext UI - Codesign Scripts
I’ve tryied everything now, could you help me pls
Citizen.CreateThread(function()
local sleep = 500
while true do
Citizen.Wait(sleep)
local playerCoords = GetEntityCoords(PlayerPedId())
for i=1, #Config.DoorList do
local doorID = Config.DoorList[i]
local distance = GetDistanceBetweenCoords(playerCoords, doorID.objCoords.x, doorID.objCoords.y, doorID.objCoords.z, true)
local maxDistance = 1.25
if doorID.distance then
maxDistance = doorID.distance
end
if (distance < (maxDistance+55)) then
--if (distance < (maxDistance+25)) then
--if (distance < (maxDistance+5)) then
sleep = 5
local isAuthorized = IsAuthorized(doorID)
ApplyStateLock(doorID)
local size = 1
if doorID.size then
size = doorID.size
end
if (distance < maxDistance) then
if IsControlJustReleased(1, 38) and isAuthorized then
if doorID.locked == true then
local active = true
local swingcount = 0
TriggerEvent("dooranim")
doorID.locked = false
while active do
Citizen.Wait(7)
locked, heading = GetStateOfClosestDoorOfType(GetHashKey(doorID.objName, doorID.objCoords.x, doorID.objCoords.y, doorID.objCoords.z))
heading = math.ceil(heading * 100)
DrawText3DTest(doorID.textCoords, "A Destrancar", size)
local dist = GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()), doorID.objCoords.x, doorID.objCoords.y, doorID.objCoords.z, true)
local dst2 = GetDistanceBetweenCoords(GetEntityCoords(PlayerPedId()), 1830.45, 2607.56, 45.59,true)
if heading < 1.5 and heading > -1.5 then
swingcount = swingcount + 1
end
if dist > 150.0 or swingcount > 100 or dst2 < 200.0 then
active = false
end
end
elseif doorID.locked == false then
local active = true
local swingcount = 0
TriggerEvent("dooranim")
doorID.locked = true
while active do
Citizen.Wait(1)
DrawText3DTest(doorID.textCoords, "A Trancar", size)
swingcount = swingcount + 1
if swingcount > 100 then
active = false
end
end
end
TriggerServerEvent('irp_doorlock:updateState', i, doorID.locked)
end
if doorID.locked and isAuthorized then
closestString = "[~g~E~w~] - ~r~TRANCADA"
DrawText3DTest(doorID.textCoords, closestString, size)
elseif doorID.locked == false and isAuthorized then
closestString = "[~g~E~w~] - ~g~DESTRANCADA"
DrawText3DTest(doorID.textCoords, closestString, size)
end
break
end
--else
-- sleep = 500
--end
--- else
-- sleep = 1500
-- end
else
sleep = 2500
end
end
end
end)
Hi, can i ask where i must code paste like: client.lua, _resource or server.lua? and how event must be in here TriggerEvent(‘add your event here’) for open bank. Script new_banking.
Read the read me’s, there are copy and paste templates you can use
This is exactly what this script does because I don’t really understand it?
Awesome release!
- If you guys could add it so you can have multiple text running in different locations of your screen at the same time it would be even better