[Release] Disable vehicles and peds

guys the problem was in the _resource.lua file
we downloaded it from someone who wrote the file name incorrectly and also the resource manifest version was old, everything should look like this:

in the _resource.lua file :


resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'

client_script 'client.lua'

in the client.lua file:

Citizen.CreateThread(function()
    while true 
    	do
    		-- These natives has to be called every frame.
    		SetVehicleDensityMultiplierThisFrame(0.0)
		SetPedDensityMultiplierThisFrame(0.0)
		SetRandomVehicleDensityMultiplierThisFrame(0.0)
		SetParkedVehicleDensityMultiplierThisFrame(0.0)
		SetScenarioPedDensityMultiplierThisFrame(0.0, 0.0)
		
		local playerPed = GetPlayerPed(-1)
		local pos = GetEntityCoords(playerPed) 
		RemoveVehiclesFromGeneratorsInArea(pos['x'] - 500.0, pos['y'] - 500.0, pos['z'] - 500.0, pos['x'] + 500.0, pos['y'] + 500.0, pos['z'] + 500.0);
		
		
		-- These natives do not have to be called everyframe.
		SetGarbageTrucks(0)
		SetRandomBoats(0)
    	
		Citizen.Wait(1)
	end

end)

also, don’t forget to start the script in the server config file

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