guys the problem was in the _resource.lua file
we downloaded it from someone who wrote the file name incorrectly and also the resource manifest version was old, everything should look like this:
in the _resource.lua file :
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
client_script 'client.lua'
in the client.lua file:
Citizen.CreateThread(function()
while true
do
-- These natives has to be called every frame.
SetVehicleDensityMultiplierThisFrame(0.0)
SetPedDensityMultiplierThisFrame(0.0)
SetRandomVehicleDensityMultiplierThisFrame(0.0)
SetParkedVehicleDensityMultiplierThisFrame(0.0)
SetScenarioPedDensityMultiplierThisFrame(0.0, 0.0)
local playerPed = GetPlayerPed(-1)
local pos = GetEntityCoords(playerPed)
RemoveVehiclesFromGeneratorsInArea(pos['x'] - 500.0, pos['y'] - 500.0, pos['z'] - 500.0, pos['x'] + 500.0, pos['y'] + 500.0, pos['z'] + 500.0);
-- These natives do not have to be called everyframe.
SetGarbageTrucks(0)
SetRandomBoats(0)
Citizen.Wait(1)
end
end)
also, don’t forget to start the script in the server config file