this one scripts looks amazing, looks like it will replace a bunch of scripts , all in one packages like this is an amazing feat!!. If I had one suggestion though. I would add more options to config in the config_cl file. I like alot of my ambient stuff, but I do not need any of the weather stuff. The trains sounds like something I can’t wait to see though. Same thing with the infinite stamina thing. Thanks again for all of your hard work!
I started looking at this because about 1/2 of it really interests me (ESPECIALLY THE AMBIENT SIRENS). Most of the rest of this I don’t really need as we have other stuff in place than handles it so a config that lets us disable each individual aspect of this would be really nice.
Yea, that’s what I’m doing now. (I know just enough about lua to, as I like to put it, get myself in trouble, but in reality, I understand it enough to follow along someone’s code but not really write my own. One thing I have learned from years of running minecraft communities though is how to take something apart to get what I want from it with a relative level of success. For me, just looking at natives doesn’t really do much as I seem to lack the spatial capacity to translate what I see in natives into functional code, but I’m currently diving into this resource and picking out what I need for the functions I want.
Just by glancing at the code it seems there is actually very little dependence on the DFS framework aside from maybe the weather/time functions. Would be very easy to convert to either ESX or standalone, especially if you would use something like vSync or vMenu for weather/time syncing.
Thanks for sharing this - getting ambient sirens to go away seems to have always been a difficult task in FiveM, it’d be pretty dope if this works.
DFS is only required for getting all vehicles, vehicle deletion and player in render distance counting.
DFS Stats is only required for the car accident geforce feature.