This is a standalone script to show you where bones are located on vehicles and peds. I originally made this script to help me with placements of sirens to aid myself in carcols.

I don’t know if this will help anyone but here you go.

Download

First download the NativeUI lua resource and install to your server (if you don’t already have)
Then download the newest version at the github releases

Usage

Use /bonedev to open the BoneDev NativeUI menu. You can then change settings through the settings menu, and select bones to display from the Vehicle and Ped bones menu.

NOTE: Your current ped and vehicle will act as the targetted entities of the menu, and if you’re not in a vehicle then the script just skips it.

Pictures

image


image

15 Likes

Thanks a lot Mate. This would help me in so many ways. Have a nice day

Nice release :smiley:
One feature request however: make an option to change the entity opacity/alpha so you can partially see through the entity and see exactly where the lines meet?

Would be cool if it drew the whole skeleton to connect bones, and bones themselves as small spheres or something else

Unless the “toggle lines” does exactly that :smiley:

@Vespura done. good idea
@Neos7 weird request but ok. added it anyways

1 Like

Something wrong there, there are way too many lines
But I guess there’s no native to get skeleton hierarchy, so you are just connecting each bone with each other?

yeah that’s sort of what i did.

It should only draw a line from parent bone to child ones, eg for vehicles almost all the first level bones are children of chassis so should only be connected to chassis ( each of them but not each other)
But without natives would just be hardcoded stuffs :confused:

yeah i’m not seeing a native for parent bones or anything…

nice mod!
is there a way to display the bone rotation?