[RELEASE] BeardGrowth+ [UPDATED] Grow your Beard, Like a Man [PAID]

Hmm im really interested but the preview is very weak.
Cause you said it is possible to cut your beard with a blade. But cant see a nice animation in detail to cut it.
Or when you cut your beard you can decide how long your beard will be. Or is that something whats planned in the future? But sorry if this only at start and only your word whats can happen in the future i can say in 1 year i have millions and billions on my bank account wallet.

So sorry but we need much more content at the start.

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Hey @DukederWahre. So for now there is no animation added for the cutting part.
For now it’s only a removing of the beard when using the item “blade”.

But sure, i can add this also into the future updates. Thanks for your suggestion!
I will work further on this scripts the next days & provide even more features if this script is something people want to add to their roleplay experience.

Is this works on fivem-appearance?

@Bernie_Francisco
fivem-apperance the Char Creation you mean?
It’s working with all char creation as it’s using the ESX skinchanger to change the skin.

I’m also about to update the recource now, within a animation when shaving.

Updated

  • Added Animation when shaving// New Preview
  • Added Notify when beard is not ready to shave
  • Organized Code
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Please include the required template you removed during topic creation. Can also be found in rules

what specific event of skinchanger sir. Im not using the whole skinchanger

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Hello @MAD_Scripts

TriggerEvent(‘skinchanger:getSkin’, function(skinData)
TriggerEvent(‘skinchanger:loadSkin’, skinData)
TriggerServerEvent(‘esx_skin:save’, skinData)

TriggerServerEvent(‘esx_skin:save’, skinData) I dont have this sir.
Im using fivem-appearance.

@MAD_Scripts

Yes, for now it’s only ESX based. I will work further on it.
This will need a modification of some code.

Im using esx legacy overextended sir

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@MAD_Scripts

Jeah but it needs esx_skin and these Triggers for now.

Changelog

1.2
    Added ESX.Notify & possibility to use own
    Added Prop & Animation // Adjusted it accordingly the Animation (Thanks to Rudzik for the Prop)
    Organized some Code
    Added more Configs

New Preview:
->>>>>>>Added above<<<<<<<<<<<<-

Update pushed!

Changelog

 1.3

   Config.SetBeard			= true  	-- Activate (True) / Deactivate (False) Random Beard is growing, when no Beard is set
   Config.DisarmPlayer		= true		-- Disarm Player when using Item

   Added SQL, it's saving now the timer after disconnecting( So when you have a bigger timer the player doesn't have to wait again x-minutes to grow to bigger beard)
   Added another 2 Props (Beardcreme Face, Beardcreme Bottle)

Take also a look onto the new preview!
Cheers! :clap:

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As just for the 1th of May, i offer you a 40% Discount on the script.

Get it & level up your Roleplay experience.

Much love & a beautiful sunday! :hugs:

Take a look on the updates & also the new preview. These things got added. :slight_smile:

@MDMediaGroup
What about you thinking?

Changelog

 1.3.1

- Fixed excedding the Config Time in DB
- Added a safety check so the time is not going over your set Config.Time
- Optimized Code a little bit more

[script:BeardGrowth] SCRIPT ERROR: ?:-1: attempt to index a nil value (field ‘MySQL’)

Hey man & thanks for the purchase!
You need to have oxmysql.
If you have Async you need to change the oxmysql export in the fxmanifest to async.

But i recommend updating to oxmysql.

Kind regards

will you possibly be making a standalone or version to work with Qbcore??

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