It updates in live time, updates every 5 seconds, so that won’t be an issue. It may even update every single game tick, forgot how I did it. I had that issue in the one we used too, so I figured I’ll just make a new one that works better and has permission support.
1 last question (sorry!!!). I just looked at the demo video again and noticed you have what appears to be Faxes AOP script that includes peacetime. I know just enough about coding to break stuff and kinda understand what I’m reading so I don’t know if this is even possible but I was wondering if it would be possible for this to automatically set PeaceTime when cooldown or onhold is used and turn off peacetime when resetpcd is used or when the cooldown timer runs out?
Is there a single ace I can add to grant all permissions or do I need to add all of them? (we are using your Discord Ace perms resource)
We have a discord logs resource and I was wondering if this would show in the logs? Our current priority script does not and we have had times where On Hold or In Progress would be turned off and we could never tell if it was the resource being buggy or if someone was turning it off
All command permissions are: Badger-Priorities.Commands
Your logs should log commands and then you can tell who ran what commands
The whole point of Priority Cooldown is to keep PeaceTime disabled by the way. So sadly, I will not be adding a functionality for PeaceTime. I don’t use Faxes AOP script actually, I use my script Badssentials in the video ([RELEASE] Badssentials (Your essential HUD script) {ALL IN ONE})
Thanks for the reply! The one thing I like about PeaceTime was that it prevented people from ignoring the PCD/POH and killing eachother anyways (at least mostly prevents as they can still run people over). Someone before me modified our current Priority script to do a similar block, but it’s hit or miss, mostly miss, which is why we added the peacetime function but I also completely understand where you are coming from on that as well with trying to prevent the need for PeaceTime
We do a lot of state wide patrolling. Is there any way the script could have a city and county side at the same time? Thats the only issue we have with the original script.
Great script! One question… Whenever you set it to Priority in Progress it shifts the whole thing somewhat left - is there anyway to stop it from doing that, so it holds a single place and just adds on the right of it?
I’ve moved it’s default location into our HUD area, and it cuts into the map whenever PIP is activated. I can provide a visual if I’m not articulating it quite right.
It’s most likely because of the text justification for centering which is why it was moreso meant for the top of the screen. If you want to get rid of text centering (which should fix your problem), comment out the following line and enjoy [found in client.lua in the Draw2DText() function]: SetTextJustification(0)
Ye I eventually wanted to add that. Like if it’s part of the emergency category, then it doesn’t display for that individual. Add-on vehicles probably wouldn’t be included, but I could add a bypass list people could edit to add Add-on vehicles into if that works though.