I have i problem when i use it it dosent spawn the prop in my hand
use __resource instead of fxmanifest and it will work, dont ask me why
is there any fix to getting this thing working in December? when we try to use it in my server it gives us no errors at all but none of the props spawn
great job !
is there an update for this to work w onesync?
there is a missing bracket at the end of the props code thatās why it doesnāt work. add that bracket and it will work
^^^^^^
attachPropList = {
at the end of the code add this bracket > }
at least on my end was a missing bracket
ok so i found out why the props donāt show, they only show if you are close to a garage, if you like in the middle of somewhere it does not show.
why the hell? this is so weird
Try using __resource instead of fxmanifest and check if it solves your problem.
still the same it seems it only shows in this area
resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
game 'gta5'
name 'B1G'
author 'B1G - https://github.com/CarlosVergikosk'
version 'v1.0'
client_script {
'prop.lua'
}
exports {
'attach',
'removeall'
}
i have also renamed the folder*
use this simple model and try
resource_manifest_version "05cfa83c-a124-4cfa-a768-c24a5811d8f9
i place this
and still not showing the props.
so naquela area do mapa o que e estranho!!
You edited the script, the official version works fine.
only the names to english, the key and the message
local holdingPackage = false
local dropkey = 303 -- Key to drop/get the props
local closestEntity = 0
-- Proplist, you can add as much as you want
attachPropList = {
{["model"] = 'prop_roadcone02a', ["name"] = "cone", ["bone"] = 28422, ["x"] = 0.6, ["y"] = -0.15, ["z"] = -0.1, ["xR"] = 315.0, ["yR"] = 288.0, ["zR"] = 0.0, ["anim"] = 'pick' }, -- Done
{["model"] = 'prop_cs_trolley_01', ["name"] = "trolley", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.6, ["z"] = -0.8, ["xR"] = -180.0,["yR"] = -165.0,["zR"] = 90.0, ["anim"] = 'hold' }, -- Done
{["model"] = 'prop_table_03', ["name"] = "mesa", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.8, ["z"] = -0.7, ["xR"] = -180.0,["yR"] = -165.0,["zR"] = 90.0, ["anim"] = 'hold' }, -- Done
{["model"] = 'prop_tool_box_04', ["name"] = "toolbox", ["bone"] = 28422, ["x"] = 0.4, ["y"] = -0.1, ["z"] = -0.1, ["xR"] = 315.0, ["yR"] = 288.0, ["zR"] = 0.0, ["anim"] = 'pick' }, -- Done
{["model"] = "xm_prop_smug_crate_s_medical", ["name"] = "MedBox", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.1, ["z"] = -0.1, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0, ["anim"] = 'hold' }, -- Done
{["model"] = 'xm_prop_x17_bag_med_01a', ["name"] = "MedBag", ["bone"] = 28422, ["x"] = 0.4, ["y"] = -0.1, ["z"] = -0.1, ["xR"] = 315.0, ["yR"] = 298.0, ["zR"] = 0.0, ["anim"] = 'pick' }, -- Done
{["model"] = "imp_prop_impexp_car_door_04a", ["name"] = "door", ["bone"] = 28422, ["x"] = -0.5, ["y"] = -0.15, ["z"] = 0.4, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 90.0 , ["anim"] = 'hold' }, -- Done
--{["model"] = "imp_prop_impexp_front_bars_01a", ["name"] = "...", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.25, ["z"] = -0.1, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
{["model"] = "imp_prop_impexp_bonnet_03a", ["name"] = "bonnet", ["bone"] = 28422, ["x"] = 0.2, ["y"] = 0.2, ["z"] = -0.1, ["xR"] = -0.0, ["yR"] = 0.0, ["zR"] = 180.0 ,["anim"] = 'hold' }, -- Done
{["model"] = "imp_prop_impexp_front_bumper_02a", ["name"] = "bumper", ["bone"] = 28422, ["x"] = 0.0, ["y"] = 0.1, ["z"] = 0.05, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
{["model"] = "prop_car_battery_01", ["name"] = "battery", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.1, ["z"] = -0.05, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
{["model"] = "prop_wheel_tyre", ["name"] = "tire", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.1, ["z"] = -0.05, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
{["model"] = "prop_table_03_chr", ["name"] = "chair", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.2, ["z"] = -0.6, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
{["model"] = 'prop_engine_hoist', ["name"] = "enginehoist", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.5, ["z"] = -1.3, ["xR"] = -195.0,["yR"] = -180.0,["zR"] = 180.0, ["anim"] = 'hold' }, -- Done
{["model"] = "ex_office_swag_guns03", ["name"] = "weapons", ["bone"] = 28422, ["x"] = 0.0, ["y"] = 0.0, ["z"] = -0.05, ["xR"] = 90.0, ["yR"] = 180.0, ["zR"] = 90.0 , ["anim"] = 'hold' }, -- Done
{["model"] = 'prop_cs_cardbox_01', ["name"] = "box", ["bone"] = 28422, ["x"] = 0.01, ["y"] = 0.01, ["z"] = 0.0, ["xR"] = -255.0,["yR"] = -120.0,["zR"] = 40.0, ["anim"] = 'hold' }, -- Done
{["model"] = "imp_prop_impexp_lappy_01a", ["name"] = "laptop", ["bone"] = 28422, ["x"] = 0.0, ["y"] = 0.0, ["z"] = -0.15, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
{["model"] = 'xm_prop_x17_bag_01a', ["name"] = "bag", ["bone"] = 28422, ["x"] = 0.4, ["y"] = -0.1, ["z"] = -0.1, ["xR"] = 315.0, ["yR"] = 298.0, ["zR"] = 0.0, ["anim"] = 'pick' }, -- Done
{["model"] = "p_ld_soc_ball_01", ["name"] = "ball", ["bone"] = 28422, ["x"] = 0.0, ["y"] = 0.0, ["z"] = 0.0, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
{["model"] = "p_gcase_s", ["name"] = "weaponbag", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.25, ["z"] = -0.1, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
{["model"] = 'prop_cleaning_trolly', ["name"] = "cleaningcar", ["bone"] = 28422, ["x"] = -0.2, ["y"] = -0.4, ["z"] = -1.2, ["xR"] = -188.0,["yR"] = -178.0,["zR"] = 180.0, ["anim"] = 'hold' }, -- Done
{["model"] = "prop_mp_drug_package", ["name"] = "drugs", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.25, ["z"] = -0.05, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' },
{["model"] = 'prop_premier_fence_02', ["name"] = "ads", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.6, ["z"] = -0.2, ["xR"] = -180.0,["yR"] = -165.0,["zR"] = 90.0, ["anim"] = 'hold' }, -- Done
{["model"] = 'prop_premier_fence_01', ["name"] = "fence", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.6, ["z"] = -0.8, ["xR"] = -180.0,["yR"] = -165.0,["zR"] = 90.0, ["anim"] = 'hold' }, -- Done
{["model"] = 'prop_kino_light_02', ["name"] = "light", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.6, ["z"] = -0.8, ["xR"] = -180.0,["yR"] = -165.0,["zR"] = 90.0, ["anim"] = 'hold' }, -- Done
{["model"] = "prop_cash_case_01", ["name"] = "moneybag", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.1, ["z"] = -0.1, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0, ["anim"] = 'hold' }, -- Done
}
RegisterNetEvent('inrp_propsystem:attachProp')
AddEventHandler('inrp_propsystem:attachProp', function(attachModelSent,boneNumberSent,x,y,z,xR,yR,zR)
notifi("~w~ Press ~r~U~w~ to drop or pickup ~w~Do ~r~/r~w~ to remove", true, false, 190)
closestEntity = 0
holdingPackage = true
local attachModel = GetHashKey(attachModelSent)
SetCurrentPedWeapon(GetPlayerPed(-1), 0xA2719263)
local bone = GetPedBoneIndex(GetPlayerPed(-1), boneNumberSent)
RequestModel(attachModel)
while not HasModelLoaded(attachModel) do
Citizen.Wait(0)
end
closestEntity = CreateObject(attachModel, 1.0, 1.0, 1.0, 1, 1, 0)
for i=1 ,#attachPropList , 1 do
if (attachPropList[i].model == attachModelSent) and (attachPropList[i].anim == 'hold') then
holdAnim()
end
end
Citizen.Wait(200)
AttachEntityToEntity(closestEntity, GetPlayerPed(-1), bone, x, y, z, xR, yR, zR, 1, 1, 0, true, 2, 1)
end)
function notifi(text)
BeginTextCommandDisplayHelp("STRING")
AddTextComponentSubstringPlayerName(text)
EndTextCommandDisplayHelp(0, false, false, 3000)
end
function loadAnimDict(dict)
while (not HasAnimDictLoaded(dict)) do
RequestAnimDict(dict)
Citizen.Wait(0)
end
end
function randPickupAnim()
local randAnim = math.random(7)
loadAnimDict('random@domestic')
TaskPlayAnim(GetPlayerPed(-1),'random@domestic', 'pickup_low',5.0, 1.0, 1.0, 48, 0.0, 0, 0, 0)
end
function holdAnim()
loadAnimDict( "anim@heists@box_carry@" )
TaskPlayAnim((GetPlayerPed(-1)),"anim@heists@box_carry@","idle",4.0, 1.0, -1,49,0, 0, 0, 0)
end
Citizen.CreateThread( function()
while true do
Citizen.Wait(10)
if IsPedOnFoot(GetPlayerPed(-1)) and not IsPedDeadOrDying(GetPlayerPed(-1)) then
if IsControlJustReleased(0, dropkey) then
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local closestDistance = -1
closestEntity = 0
for i=1, #attachPropList, 1 do
local object = GetClosestObjectOfType(coords, 1.5, GetHashKey(attachPropList[i].model), false, false, false)
if DoesEntityExist(object) then
local objCoords = GetEntityCoords(object)
local distance = GetDistanceBetweenCoords(coords, objCoords, true)
if closestDistance == -1 or closestDistance > distance then
closestDistance = distance
closestEntity = object
if not holdingPackage then
local dst = GetDistanceBetweenCoords(GetEntityCoords(closestEntity) ,GetEntityCoords(GetPlayerPed(-1)),true)
if dst < 2 then
holdingPackage = true
if attachPropList[i].anim == 'pick' then
randPickupAnim()
elseif attachPropList[i].anim == 'hold' then
holdAnim()
end
Citizen.Wait(550)
NetworkRequestControlOfEntity(closestEntity)
while not NetworkHasControlOfEntity(closestEntity) do
Wait(0)
end
SetEntityAsMissionEntity(closestEntity, true, true)
while not IsEntityAMissionEntity(closestEntity) do
Wait(0)
end
SetEntityHasGravity(closestEntity, true)
AttachEntityToEntity(closestEntity, GetPlayerPed(-1),GetPedBoneIndex(GetPlayerPed(-1), attachPropList[i].bone), attachPropList[i].x, attachPropList[i].y, attachPropList[i].z, attachPropList[i].xR, attachPropList[i].yR, attachPropList[i].zR, 1, 1, 0, true, 2, 1)
end
else
holdingPackage = false
if attachPropList[i].anim == 'pick' then
randPickupAnim()
end
Citizen.Wait(350)
DetachEntity(closestEntity)
ClearPedTasks(GetPlayerPed(-1))
ClearPedSecondaryTask(GetPlayerPed(-1))
end
end
break
end
end
end
else
Citizen.Wait(500)
end
end
end)
function removeAttachedProp()
if DoesEntityExist(closestEntity) then
DeleteEntity(closestEntity)
end
end
function attach(prop)
TriggerEvent("inrp_propsystem:attachItem",prop)
end
function removeall()
TriggerEvent("RemoveItems",false)
ClearPedTasks(GetPlayerPed(-1))
ClearPedSecondaryTask(GetPlayerPed(-1))
end
RegisterNetEvent('inrp_propsystem:attachItem')
AddEventHandler('inrp_propsystem:attachItem', function(item)
for i=1 ,#attachPropList , 1 do
if (attachPropList[i].model == item) then
TriggerEvent("inrp_propsystem:attachProp",attachPropList[i].model, attachPropList[i].bone, attachPropList[i].x, attachPropList[i].y, attachPropList[i].z, attachPropList[i].xR, attachPropList[i].yR, attachPropList[i].zR)
end
end
end)
RegisterNetEvent("RemoveItems")
AddEventHandler("RemoveItems", function(sentinfo)
SetCurrentPedWeapon(GetPlayerPed(-1), GetHashKey("weapon_unarmed"), 1)
removeAttachedProp()
holdingPackage = false
end)
Citizen.CreateThread( function()
RegisterCommand("r", function()
removeall()
end, false)
for i=1, #attachPropList, 1 do
RegisterCommand(attachPropList[i].name, function(source, args, raw)
local arg = args[1]
if arg == nil then
attach(attachPropList[i].model)
end
end, false)
end
end)
Citizen.CreateThread(function() while true do Citizen.Wait(30000) collectgarbage() end end) -- Prevents RAM LEAKS :)
you can see above other players having the same problems.
Just downloaded and tested on my localhost and it works fine, its a problem with your server or your edits.
I have also tested your code and it works fine on my localhost, so its not a problem with the code but yes with the server or your server artifacts
I didnāt say it was the code, I simply find it weird why it works in some parts and not others so I came for help,
of course, itās probably servers sidesā¦
I just updated my artifacts, and still the sameā¦
there must be a reason why only works in that area very strange.
When i type one of the commands i canāt see the props
same any fixes?
Can someone post their working prop manifest
How i can delete props?