Hello, thank you for your work, the menu is beautiful.
I have two questions:
1- In what folder are the actions? To add.
2- Do you think it is possible to add VDK’s actions to your menu, such as drinking water and filling the thirst bar?
I never asked how to do it, I said that for now I had some difficulties because I use an old version of the inventory. So do not hesitate to reread before commenting as you do.
1- To add animations all this is in Client.lua
Here is the list of animations available on GTAV
(Thanks ■■■■■■■■■■ for this Wiki!)
https://wiki.■■■■■■■■■■■/index.php?title=Animations
2 - Yes it’s possible, but for my serveur I will create a menu totally apart from that of Animations Menu.
Have some fun
Thank you very much.
(I think you are French, so: Merci l’ami, tu assures.)
Thanks
, and I remove VDK ??
Yes you can but only the file : vdkinv.lua

It works, thank you very much.
There is nothing more to add the menu to use as you can only give.
Not yet, I’m working on Card ID & Menu for job “Onservice”
Got an error, i take your ciient.lua and i delete vdk_inv but when i buy some water or a sandwich no item in the inventory : http://prntscr.com/fb4any
Edit : I have this in my console when i try to buy : http://prntscr.com/fb4bwe
( My money is removed) but no itms
Okay, let me know if you want to.
I guess will should talk in private not here for not pollute here
Ok well so i PM you !! 
It’s a Topic Animations Menu. Not Inventory Menu. Thanks to speak in PM
Sorry, thank you again for your beautiful menu.
You welcome 
Sorry, we do it, but thank you for you script
Awesome
Hello bro, first of all excellent job ! This menu and animations are awesome 
But I want to change the button to open menu how to do that please [F5 if possible] ?
Thank you, regards
Thank you bro,
Change key “K” to “F5” if someone need to 
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustPressed(1, 166) then
PersonnalMenu()
Menu.hidden = not Menu.hidden
end
Menu.renderGUI(options)
if IsEntityDead(PlayerPedId()) then
PlayerIsDead()
playerdead = true
end
end
end)