[Release] [ALPHA] "Arma III" Styled Missions

if you can ill apreciate.
thanks a lot.
:star_struck:

Here you go:
2.9.6b
http://www.mediafire.com/file/2b17uggv9kjwdza/mrp-missions-2.9.6b.zip/file

SetPedDropsWeaponsWhenDead set this to false to stop native weapon dropping.
There is now:
EnemySpawnedPickupsChance which is the chance that a dead ped will drop the special pickups at mission end.
spawnableWeapons array in client.lua has now been moved to EnemySpawnedPickups array in missions.lua.

Also finally added code that stops players from being wanted by police. If you want to remove this, look for the code right under: “–remove wanted level

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awesome dude… Im on it.
Cant say how much im happy about all that man.
Dude of the dude.

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there was a typo in one line…
line 3091in client.lua change “input” to “MissionName”
http://www.mediafire.com/file/3ldt15s6ll4md0t/mrp-missions-2.9.6c.zip/file

Work !! :slight_smile:

10/10

Now ill go try to built some more mission with the millions of options :sunglasses:
Best Resource Ever!

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Thanks man, glad it is working for you… and I appreciate all the testing and feedback.

I will post on pastebin a detailed description of missions.lua and all the options over the weekend.

I also found a bug in the health regen, which I fixed. It’s also enhanced so that if you take damage, it resets the time till regen counter, so you have to find cover etc… also, if you are running,/sprinting shooting, etc…it will reset… (credit to Agent Pineapple’s Vitality mod)

http://www.mediafire.com/file/wciec4ge8c3fcuh/mrp-missions-2.9.6d.zip/file

Here is a better description/guide of all the settings in missions.lua and how to use them:

https://ghostbin.com/paste/k7sge

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Some final tweaking for 2.9.6:

http://www.mediafire.com/file/nccy8kn67kd1qe1/mrp-missions-2.9.6e.zip/file

–Added Config.DefaultPlayerMaxHealthAmount (default is 200) so default health can be set.
–Added Config.SafeHouseGiveImmediately, to not have players deal with the 20 second countdown.
–Added vehicles from generators removal script for safehouse at the miltary base to stop jet fighters etc… spawning nearby. Credit to Syntasu for his script.
–some other minor tweaks, with default safehouse vehicle selection and movie alien/bigfoot model spawn selection that affect mission11 and mission7

also tweaked the missions.lua config guide:
https://ghostbin.com/paste/phrnz

2 Likes

Hi there dd,

Forgive me for not reading the 300+ posts regarding this but since this resource doesn’t have a traditional home like github or website, can I ask if there is a usage doc/wiki somewhere? I see the configuration paste above but I don’t see a usage paste when I quickly scan the posts.

Thanks for your time!

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another minor update 2.9.6f :
https://www.mediafire.com/file/8y3lw75ukkc3a72/mrp-missions-2.9.6f.zip/file
removed some debug statements from last update and added a change whereby when a player dies during a mission, their vehicle claim count does not get reset.

also updated the config guide: https://ghostbin.com/paste/kczw3

@schwim Yeah, I will probably create a new thread for this branch of the resource and have a general overview of it and instructions on how to run it with the commands etc… Then link to how to configure it, which will probably make more sense after the general overview/basics. Its basically a very configurable mission generator/creator, that is also its own gamemode by default with missions provided, but can also be run for side missions like in an RP server, like sixsens seems to be using it for, etc…

2 Likes

I would love to see a proper home for it. It would help an incredible amount to have access to documentation that discussed things like gamemode vs. side missions configurations, etc without having to slog through hundreds of posts.

You’ve done an incredible job turning this into something that is fully featured and can actually be used on a server in it’s default form.

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anybody whit at vrp setupo for this?

Hi, for my branch of this resource, it has a new thread:

No vrp support yet. I bet it would not be too hard to alter to use with it. Just change the UseESX parts of the code.

Your uploaded file is named 2.8.9b is that a mistake or is it the old 2.8.9b you uploaded by mistake? You’re at 2.9.8b now, correct?

mrp-missions_spawn resource is also missing from the links, isn’t it?

Hi Mike,

Thanks Man, I uploaded the wrong file! Will change the main link. Its now 2.9.8c which has all the latest stuff and the missions_spawn resource.

Here it is:
mrp-missions-2.9.8c.zip (173.6 KB)

Is this release stable or in development?

Hi Lance,

That should be pretty stable, but my latest stable version is 2.9.8t, it has its own thread now where the latest releases will be:

This thread is now closed, Please go here for all future updates:

I would like to thank everyone for their help in creating the original resource, and thank @ddraigcymraeg for taking over this project.

Farewell for now!

~ Lance Good :mascot:

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