fyi…

d0p3t’s response… re: blips and network clients… according to him and his testing… entity blips cannot be seen from across the map by other clients (not the host who spawned them), unless the clients are nearby the entities, even when working with more network aware code/resources. But you said, that blips have worked and been seen fine by all players in testing, even from across the map… hmmn… I am using decor which is supposed to be peer to peer, which he might not have tried, but what he writes makes complete sense.

Im going to try and run a second instance on sandboxie when I get time to work on this next to see what is going on, and to see if what I am trying to do ever going to work.