[Release] Additional vehicle speedometer [alpha version]

@MarkViolla thank you for your hard work and contribution.

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Hi MarkViolla :relaxed:.

It works fine, but is it possible for you to make an alternative speedometer pic with ** km / h - MPH ** and not as now with ** MPH - km / h ** ? without transparent background.
I have try to open the .ytd file in ‘OpenIV’,without luck :confused:.

Edit: As two different .ytd files so that people can choose km / h or mph…

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@MarkViolla Would be awesome also is there a way we can get a speedo with higher mph/km maybe different speedos for how fast a car can go like some cars go well above 120 most can go a bit over 200.

and @MarkViolla would be nice to see this also https://github.com/IncoCode/EngineOverheat-GTA5 engine overheating

It would give the cars a lot more depth and realism.

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Ok. Got it.
Wait for next release

Okayy… Very fine :relaxed:…

Yes, top speed based on car and also version with only kmph would be great.
You can use GetVehicleMaxSpeed(vehicleModel)

hello i have this bug when i had delete the mod you see how fix that ? because now i have a big white square ^^

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Hello, can you make a version with a .ytd file without MPH ?
Or a way we can specified which one we want ?

I have the same error, how to do this ?

Hello, When I desactivate the script i have this :

any idea?

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Hello, here is a video to show you how to Improve this speedometer :slight_smile: (In French)

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Hello I would like to remove the speedo but when I remove it there is a mark blacnhe instead what to do?

delete your cache! :slight_smile:

Hello I know and that’s what I did but it always seems to do

Useful, excellent. Thank you.

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you no to disable the script speedo ? i have a white screen

How would i go along moving the speedometer around to a different spot on the screen?
I would like to move it so it’s on the edge of the minimap :stuck_out_tongue:
Asking cause i got a very poor coding knowledge

FIVEM really needs to get rid of scripts like this one with dead links.

Unlisted until download link is fixed

Maybe you should flag those scripts with dead links then, like someone did 10 months later