Was never complaining dude just asking and i would add it my self but at the moment don’t have time just trying to help recommend an idea…
Anyone got any ideas on how to set it so for example I have these options in a combo box, m9, glock, smg. If one of these is selected and button “equip” is pressed then trigger the event assigned to that weapon?
Such as if weapon is selected, then equip selected weapon, then triggerevent.
Hi
I’m doing a clothes script on an ES but I have a problem updating the PED when I’m in the menu I test everything but I do not find how to do I’m block
here is my problem right now :
Check Usage
section for WarMenu.ComboBox
example.
Is it your script?
If yes - share your code, if no - ask script developer?
Project is suspended
There will be no more updates
You can still try to get support here
I would recommend to use NativeUILua because it have better architecture and more options
Hello
yes it’s my script create from a to z for the code here is the code in question:
How do I do this?..
how do i add submenus
This is fresh
However, is it possible to put images into the menu
(say if I was going to create a vehicle spawner, would I be able to show the vehicle as an image)?
Is possible to make it close itself quickly after pressing escape? I’ve seen it before, but only for resources working with nui focus…
Love this Release!
Good job man!
Yes, but you should code it by yourself.
So, I have followed the instructions laid out in the readme file. my code looks like this:
__resource.lua
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'FiveM LLRP Client Menu'
client_script{
'@warmenu/warmenu.lua'
'lifeLikeMenu.lua'
}
And then my lua script:
Citizen.CreateThread(function()
local items = { "Online Player List", "Character", "Vehicle", "Weapon", "Word", "Settings", "Close" }
local currentItemIndex = 1
local selectedItemIndex = 1
local checkbox = true
WarMenu.CreateMenu('lifeLike', 'Life Like Menu')
WarMenu.CreateSubMenu('Close', 'lifeLike', 'Are you sure?')
while true do
if WarMenu.IsMenuOpened('lifeLike') then
if WarMenu.CheckBox('Checkbox', checkbox, function(checked)
checkbox = checked
end) then
-- Do your stuff here
elseif WarMenu.ComboBox('Combobox', items, currentItemIndex, selectedItemIndex, function(currentIndex, selectedIndex)
currentItemIndex = currentIndex
selectedItemIndex = selectedIndex
-- Do your stuff here if current index was changed (don't forget to check it)
end) then
-- Do your stuff here if current item was activated
elseif WarMenu.MenuButton('Exit', 'Close') then
end
WarMenu.Display()
elseif WarMenu.IsMenuOpened('Close') then
if WarMenu.Button('Yes') then
WarMenu.CloseMenu()
elseif WarMenu.MenuButton('No', 'lifeLike') then
end
WarMenu.Display()
elseif IsControlJustReleased(0, 244) then -- M by default
WarMenu.OpenMenu('lifeLike')
end
Citizen.Wait(0)
end
end)
-- AddEventHandler('onClientMapStart', function()
-- -- 'open the menu' code
-- end)
I have included the folder called warmenu
which contains its own `__resource.lua and its own code. Any help would be greatly appreciated.
… but I didn’t see any question in your post
Oh my bad, The code doesn’t seem to run. When I try to open the menu, nothing happens.
Try this:
AddEventHandler('playerSpawned', function()
WarMenu.OpenMenu('lifeLike')
end)
And check your console for any errors.
Ok I will try it now, I have checked my console, no errors when trying to open.
Make sure that warmenu
and your resource were started.
Make sure that your script is actually running (added to your __resource.lua
).
Change WarMenu.debug
to true
to see if your menus were created.
The menu did not open onload. I will include what I have done in a zip file, I suspect that there is something wrong with my file structure. When I try to start warmenu, the server says that it couldn’t find warmenu. LifeLikeMenu.tar.gz (17.5 KB)