RegisterKeyMapping for seatbelts

Hi,
I was wondering if someone could help me with adding RegisterKeyMapping to seatbelts? I have the seatbelts done for IsControlJustReleased and I want to do it so you can change the keybind but can’t figure it out.

Seatbelt code:

Citizen.CreateThread(function()
    local currSpeed = 0.0
    local prevVelocity = {x = 0.0, y = 0.0, z = 0.0}
    local seatbeltIsOn = false

    while true do
        Citizen.Wait(0)
        local player = GetPlayerPed(-1)
        local position = GetEntityCoords(player)
        local vehicle = GetVehiclePedIsIn(player, false)

        if IsPedInAnyVehicle(player, false) then
            pedInVeh = true
        else
            pedInVeh = false
            seatbeltIsOn = false
        end
        if pedInVeh or locationAlwaysOn then
            drawTxt(locationText, 4, locationColorText, 0.5, screenPosX, screenPosY + 0.075)
            local vehicleClass = GetVehicleClass(vehicle)
            if pedInVeh and GetIsVehicleEngineRunning(vehicle) and vehicleClass ~= 13 then
                local prevSpeed = currSpeed
                currSpeed = GetEntitySpeed(vehicle)

                SetPedConfigFlag(PlayerPedId(), 32, true)

                if IsControlJustReleased(0, 311) and (GetLastInputMethod(0)) and vehicleClass ~= 8 then
                    seatbeltIsOn = not seatbeltIsOn
                    if seatbeltPlaySound then
                        PlaySoundFrontend(-1, "Faster_Click", "RESPAWN_ONLINE_SOUNDSET", 1)
                    end
                end
                if not seatbeltIsOn then
                    local vehIsMovingFwd = GetEntitySpeedVector(vehicle, true).y > 1.0
                    local vehAcc = (prevSpeed - currSpeed) / GetFrameTime()
                    if (vehIsMovingFwd and (prevSpeed > (45.0/2.237)) and (vehAcc > (100*9.81))) then
                        SetEntityCoords(player, position.x, position.y, position.z - 0.47, true, true, true)
                        SetEntityVelocity(player, prevVelocity.x, prevVelocity.y, prevVelocity.z)
                        Citizen.Wait(1)
                        SetPedToRagdoll(player, 1000, 1000, 0, 0, 0, 0)
                    else
                        prevVelocity = GetEntityVelocity(vehicle)
                    end
                elseif seatbeltDisableExit then
                    DisableControlAction(0, 75)
                end
                if ShouldUseMetricMeasurements() then
                    local speed = currSpeed*2.23694
                    local speedColor = (speed >= speedLimit) and speedColorOver or speedColorUnder
                    drawTxt(("%.3d"):format(math.ceil(speed)), 2, speedColor, 0.7, screenPosX + 0.000, screenPosY + 0.040)
                    drawTxt("MPH", 2, speedColorText, 0.4, screenPosX + 0.024, screenPosY + 0.053)
                end
                
                local fuelColor = (currentFuel >= fuelWarnLimit) and fuelColorOver or fuelColorUnder
                drawTxt(("%.3d"):format(math.ceil(currentFuel)), 2, fuelColor, 0.7, screenPosX + 0.045, screenPosY + 0.040)
                drawTxt("FUEL", 2, fuelColorText, 0.4, screenPosX + 0.070, screenPosY + 0.053)

                if vehicleClass ~= 8 then
                    local seatbeltColor = seatbeltIsOn and seatbeltColorOn or seatbeltColorOff
                    if seatbeltIsOn then
                    drawTxt("SEATBELT OFF", 2, seatbeltColor, 0.3, screenPosX + 0.000, screenPosY + 0.027)
                    else 
                    drawTxt("SEATBELT ON", 2, seatbeltColor, 0.3, screenPosX + 0.000, screenPosY + 0.027)
                end
            end
        end
    end
end
end)

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