Hello,
I can consistently reproduce a RedM client crash whenever I disconnect from a server and reconnect without fully restarting RedM.
The first connection always works normally. The crash only happens when RedM tries to load a second session inside the same running RedM process.
Crash signature:
RDR2_b1491.exe+80064B0
Crash hash seen repeatedly:
music-ohio-arkansas
Reproduction steps:
- Start RedM from a completely fresh process.
- Join any RedM server.
- Wait until fully connected and spawned.
- Open F8.
- Run:
disconnect - Stay inside RedM and do NOT close the client.
- Reconnect to the same server.
- The server accepts the connection successfully.
- RedM begins the game/session reload.
- RedM crashes a few seconds later.
Relevant log sequence:
SessionState transitioning from SESSION_STATE_7 to SESSION_STATE_NONE
Killing network: Disconnected.
Then during the reconnect:
Received connectOK
Network connected, triggering game reload…
SessionState transitioning from SESSION_STATE_NONE to SESSION_STATE_ENTER
Entering session
A few seconds later:
Process crash captured.
The important part is that the server successfully sends connectOK and the crash happens afterwards during the game/session reload.
Expected behavior:
RedM should be able to reconnect to another or the same server after disconnecting without requiring the entire RedM client to be restarted.
Actual behavior:
The first connection works normally.
Any reconnect in the same RedM process crashes during the game reload.
Workaround:
Fully close RedM and start a fresh RedM process before reconnecting.
With a fresh RedM process, joining works normally again.
Things I have already tested:
- Production update channel
- Beta update channel
- Canary update channel
- Completely fresh RedM installation
- Cleared RedM cache
- Verified RDR2 files
- Minimal RedM server configuration
- Server without VORP
- Server without custom resources
- Server without oxmysql
- Server without pma-voice
- Server without loading screen
- Server without custom scripts
- OneSync enabled
- OneSync disabled
- txAdmin restart
- Manual F8 disconnect
- Reconnect to my own server
- Reconnect to a completely unrelated public RedM server
The crash still occurs.
This means the issue does not appear to be caused by my server configuration, VORP, OneSync, txAdmin, or a custom resource.
I can reproduce the same crash even on another unrelated RedM server using:
F8 → disconnect → reconnect
The crash happens specifically during the same-process game/session reload.
RDR2 build:
1491
Repeated crash offset:
RDR2_b1491.exe+80064B0
I have multiple CfxCrashDump ZIP files from repeated reproductions and can provide them if needed.
CfxCrashDump_2026_08_29_15_39_22.zip (2.5 MB)
CfxCrashDump_2026_08_29_15_26_12.zip (2.4 MB)
CfxCrashDump_2026_08_29_15_09_11.zip (2.2 MB)