RedM crashes on same-process reconnect after disconnect/server restart - RDR2_b1491.exe+80064B0

Hello,

I can consistently reproduce a RedM client crash whenever I disconnect from a server and reconnect without fully restarting RedM.

The first connection always works normally. The crash only happens when RedM tries to load a second session inside the same running RedM process.

Crash signature:
RDR2_b1491.exe+80064B0

Crash hash seen repeatedly:
music-ohio-arkansas

Reproduction steps:

  1. Start RedM from a completely fresh process.
  2. Join any RedM server.
  3. Wait until fully connected and spawned.
  4. Open F8.
  5. Run:
    disconnect
  6. Stay inside RedM and do NOT close the client.
  7. Reconnect to the same server.
  8. The server accepts the connection successfully.
  9. RedM begins the game/session reload.
  10. RedM crashes a few seconds later.

Relevant log sequence:

SessionState transitioning from SESSION_STATE_7 to SESSION_STATE_NONE
Killing network: Disconnected.

Then during the reconnect:

Received connectOK
Network connected, triggering game reload…
SessionState transitioning from SESSION_STATE_NONE to SESSION_STATE_ENTER
Entering session

A few seconds later:

Process crash captured.

The important part is that the server successfully sends connectOK and the crash happens afterwards during the game/session reload.

Expected behavior:

RedM should be able to reconnect to another or the same server after disconnecting without requiring the entire RedM client to be restarted.

Actual behavior:

The first connection works normally.
Any reconnect in the same RedM process crashes during the game reload.

Workaround:

Fully close RedM and start a fresh RedM process before reconnecting.
With a fresh RedM process, joining works normally again.

Things I have already tested:

  • Production update channel
  • Beta update channel
  • Canary update channel
  • Completely fresh RedM installation
  • Cleared RedM cache
  • Verified RDR2 files
  • Minimal RedM server configuration
  • Server without VORP
  • Server without custom resources
  • Server without oxmysql
  • Server without pma-voice
  • Server without loading screen
  • Server without custom scripts
  • OneSync enabled
  • OneSync disabled
  • txAdmin restart
  • Manual F8 disconnect
  • Reconnect to my own server
  • Reconnect to a completely unrelated public RedM server

The crash still occurs.

This means the issue does not appear to be caused by my server configuration, VORP, OneSync, txAdmin, or a custom resource.

I can reproduce the same crash even on another unrelated RedM server using:

F8 → disconnect → reconnect

The crash happens specifically during the same-process game/session reload.

RDR2 build:
1491

Repeated crash offset:
RDR2_b1491.exe+80064B0

I have multiple CfxCrashDump ZIP files from repeated reproductions and can provide them if needed.

CfxCrashDump_2026_08_29_15_39_22.zip (2.5 MB)

CfxCrashDump_2026_08_29_15_26_12.zip (2.4 MB)

CfxCrashDump_2026_08_29_15_09_11.zip (2.2 MB)