tldr; people don’t optimise their crap

image

Recommended asset memory usage is 16MiB. Over 32 will give yellow text warning about oversized assets and at some point it goes red.

The server isn’t the one being affected by the oversized assets, but rather the clients. There are many custom vehicles that do not use vehshare.txd and have a lot of the assets (even unused) added into its texture dict; some will also include the template for modifying the liveries.

I removed one such template from a vehicle (it has dimensions of 8192x8192) and resized all textures by 50%, taking its memory usage from ~200MiB to ~20MiB. Even just re-importing the textures at the same size can make a difference. Refer to [How-to] Optimize texture size | Fixing oversized assets | Bring any texture dictionary under 16 MB physical memory